About the Book
This book consists of articles from Wikia. Pages: 80. Chapters: Minigames, Assist, Calendar Bonus, Combination, Currency, Damage Floor, Draw Point, Friend Card, Gateway, Gil, Guest, Hidden Passage, Historia Crux, Light Orb, List of Map Pieces, Magic Stone, Missions, Mognet, Monster-in-a-box, New Game Plus, Original Quest, Original Rules, Party, Pitfall, Play Plan, Quick Battle, Save Point, Sidequest, Soft Reset, Thought Bubble, Transformation Staff, Trap, Treasure Chest, Weather, World Map, 15 Puzzle, Bikanel, Blackjack, Blazin' Caravans, Blitzball, Butterfly Hunt, Chocobo, Chocobo World, Fishing, Fort Condor, Frog Catching, Gold Saucer, Gunner's Gauntlet, Jump Rope, Minigame, Parley, Remiem Temple, Sphere Break, Triple Triad, Whyt, Wonder Square, Zodiac Brave Story Sound Novels. Excerpt: The Assist system is a gameplay feature in Dissidia 012 Final Fantasy. It is a new feature that was not previously found in the original Dissidia Final Fantasy, and allows for a fighter to call an ally into battle to perform an attack. It is designed to be directly opposed to EX Mode as a game mechanic - Accessories that enhance Assists negatively effect EX Mode and vice-versa, and EX Break and Assist Break allow one mechanic to cancel out the other. The Emperor calls Garland to attack Lightning using the Assist system. (Note: In the final release, the opponent's "Assist" tag now glows red instead of yellow.) The player can set their Assistant and his or her outfit freely in some battle modes, while in others, such as in all storyline gameplay, their Assistant is pre-set for them, although they can still change the Assistant's outfit. As characters perform attacks, the Assist gauge under their HP bar fills, a section turning orange when it is completely filled. After a few moments of inactivity from the player, their Assist Gauge will start to decrease, so aggressive actions keep the meter filled. Any sort of attack will fill the meter, even if it does not connect. Whenever one...