About the Book
This book consists of articles from Wikia or other free sources online. Pages: 37. Chapters: Blocks, Enemies, Helmets, Prizes, Block, Drill block, Elevator block, Evanescent block, Fake steel, Ghost block, Ice block, Invisible blocks, Mushroom block, Prize block, Rock block, Rubber block, Shifting block, Steel block, Armadillo, Big hopping skull, Boss, Cloud, Crab, Crystal, Dragon, Driller, Drips, Emo rock, Enemy, Fireball, Fire Demon, Goat, Hand, Lion, Mini hopping skull, Ninja, Orca, Robot, Scorpion, Sphere, Spinning twins, Tank, Tar Monster, Tornado, UFO, Continue, Diamond power, Flag, Hit point, Intro, Life, Restart round, Score, Splash screen, Teleporter, Terrain, Time, Berzerker, Cyclone, EyeClops, Helmet, Iron Knight, Juggernaut, Kid, Maniaxe, Micromax, Red Stealth, Skycutter, 10000 points, Ankh, Clock, Coin, Diamond, Helmet, Prize. Excerpt: Blocks are a basic part of the environment in Kid Chameleon. Unlike terrain, which makes the basic solid ground, walls and ceilings and is used only to "draw" the scene and the path through it, blocks can be arranged as platforms, bridges or walls of any kind that the player can interact with. All blocks are the same size and color, though color varies from level to level, depending on the round's theme. So, for instance, in Highwater Pass 1 blocks are pale yellow, whereas in The Crystal Crags 1 they look light blue to better fit the terrain. See Theme for an overview of this. The pictures below were taken from hill-theme levels.) Blocks serve as units in level design. All terrain features fit in a whole number of 'block' units, and so do characters. The Kid, in most of his forms, is 2-blocks high and 1-block wide. Micromax is only 1-block high; Skycutter is 2-blocks wide and Juggernaut is 3-blocks wide (which causes him a lot of trouble on parking). This does not mean that the characters and movable objects 'snap' from one block to another; they move in fractions of unit. Main article: Rock block Rock or stone blocks...