About the Book
This book consists of articles from Wikia. Pages: 37. Chapters: Maps, Protoss gameplay, Resources, StarCraft gameplay, Terran gameplay, Unit Abilities, Zerg gameplay, Actions per minute, Armor, Attack, Attack move, Backstab, Base, Cooldown, Damage types, Dance, Effective health, Expand, Focus fire, Fog of war, Harassment, Hit point, Hotkey, Installation, List of StarCraft terminology, Map max, Matchups, Natural, PC baang, Resource pallet, Splash damage, Team Melee, Workers, UMS, Plasma shield, Ardeon crystal, Argus crystal, Fossil fuels, Jorium, Khaydarin crystal, Minerals, Terrazine, Uranium, Vespene gas, Biological, Gameplay of StarCraft, Macromanagement, Magical box, Mechanical, Micromanagement, Robot, StarCraft professional competition, Unit rank, Cloaking, Detector. Excerpt: Actions per minute (APM) is a measurement of a player's load-handling capacity and is one of the metrics for judging player skill. Ideally, APM includes only "productive" actions. APM may be artificially inflated by superfluous repetitive actions. In StarCraft, there is very little idle-time during a game where a player is inactive, so it is often advantageous to be able to perform actions faster than your opponent(s). Some strategies even focus on increasing the amount of things your opponent must do (usually by increasing the things he needs to respond to by attacking in multiple spots simultaneously). Actions include selecting a unit/building, ordering it (attack, move, patrol, gather, repair, morph, build, warp, stop, hold position, cast spells, burrow, etc.), training a unit, etc. For example, selecting a hatchery, selecting the larvae (zerg hatcheries, lairs and hives have a command to select all larvae of the building), and training 3 hydralisks constitutes 3 actions. In StarCraft II, APM can be measured in observer mode. BWChart, the most popular tool for measuring APM. Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at cert...