About the Book
This book consists of articles from Wikia. Pages: 68. Chapters: Ability Up, Absorb MP, Add Status, Alert, Aquastrike, Armor Break, Auto-Float, Auto-Reflect, Auto Haste, Auto Potion, Auto Regen, Boost, Chakra, Charge, Climhazzard, Concentrate, Counter, Cover, Distract, Dragon's Crest, Dragon, Dualcast, Dyne, First Strike, Flair, Flee, Flee-Gil, Focus, Gil Toss, Gillionaire, Guardian Mog, Half MP, Healer, High Jump, Iainuki, Immunity Abilities, Initiative, Item Lore, Jump, Killer, Lancet, Level Up, List of Final Fantasy IX Abilities, List of Final Fantasy IX Spells, Long Range, MP Attack, Magic Break, Magic Counter, Mental Break, Might, Mug, Piercing Magic, Power Break, Revive, SFX, SOS Abilities, Sacrifice, Seiken, Shock, Souleater, Spellblade, Stat-Enhancing Abilities, Steal, Steal Gil, Summon, Thievery, Throw, Thunder Blade, Undead Killer. Excerpt: Ability Up (, Abiriti Appu), also known as Double AP or ABP Up, is a recurring ability in the series which doubles, or in the case of Triple AP, triples the amount of Ability Points earned from battles. The ability did not appear until Final Fantasy VII, and is a rather rare ability at that. ABP Up is an ability learned from the Oracle class (only in the GBA version). It is the Level 3 ability and takes 150 ABP to master. It allows the character to gain 1.5x the amount of ABP after battle. Both Double AP and Triple AP make their series debut in Final Fantasy VII, and only on equipment. Double AP can be found on the weapons Force Stealer, Rune Blade, W Machine Gun, Drill Arm, Powersoul, Motor Drive, Platinum Fist, Wizard Staff, Wizer Staff, Plus Barette, Magic Comb, Twin Viper, Wind Slash, Rising Sun, Peacemaker, Buntline, Black M-Phone, White M-Phone, Javelin, Viper Halberd, and in the armors Platinum Bangle, and Rune Armlet. Triple AP is only found on Scimitar and Apocalypse. Any Materia linked to double or triple growth equipment gains the effect. Ability Up is an ability all characters can learn which doub...