About the Book
This book consists of articles from Wikia. Pages: 97. Chapters: Final Fantasy III Black Magic, Final Fantasy III White Magic, Cover, Flee, Jump, List of Final Fantasy III Spells, Provoke, Shadow Flare, Sing, Summon, Terrain, Throw, Wind Slash, Bio, Blind, Blizzaga, Blizzara, Blizzard, Breakga, Break, Death, Dispel, Drain, Fira, Firaga, Fire, Flare, Kill, Meteor, Poison, Quake, Sleep, Stun, Thundaga, Thundara, Thunder, Warp, Aero, Aeroga, Arise, Blindna, Confuse, Cura, Curaga, Curaja, Cure, Esuna, Haste, Holy, Libra, Mini, Poisona, Protect, Raise, Reflect, Sight, Silence, Stona, Teleport, Toad, Tornado. Excerpt: Cover ) is a recurring ability in the Final Fantasy series. It allows a character to take physical damage in the place of an ally. It is usually associated with the Paladin or Warrior classes. The Cover ability is available for the Knight class. The Knight will automatically take physical attacks for any allies in critical status. Cover is used by Cecil Harvey as a command ability once he becomes a Paladin. He can use it to take damage in the place of an ally of his choice. He automatically covers any characters who are low on HP. Cover is an ability only used by Cecil in Final Fantasy IV: The After Years. Cecil will block physical attacks on allies. He will also automatically cover attacks on allies in critical status and he will not use Cover when he himself is in critical health. Yang has a variation on the move called Cover-Counter. He will use Cover on one ally, and after taking a hit he will counter-attack the enemy. Cover is the Level 1 ability for the Knight class, learned for 10 ABP. It only covers characters who are low on HP. Cover can be useful when used together with the Guard command, which makes the Knight immune to physical damage. Cover is enabled by equipping the Knight's Code relic, which allows characters to cover allies who are low on HP. The relic can first be found in Returner Hideout. There is also an enemy attack called Overture t...