About the Book
This book consists of articles from Wikia or other free sources online. Pages: 41. Chapters: Techniques, Techniques, Techniques, Air dodging, Bucket Braking, Crawling, Item Swallowing, Item throw, Jab Fake, Juggle, Ken Combo, Kirbycide, Ledge recovery, Lock, Luigi Ladder, Magnet Pull, Momentum canceling, Crouch cancel, Double jump cancel, Jump-canceling, Kirbycide, Parry, Short hop laser, Air dodging, Bucket Braking, Crawl-sliding, Crawling, Down air Stall, Drill Footstool Spike, Item Swallowing, Jab Fake, Jump Cancel Throw, Ken Combo, Kirbycide, Krevslap, Lock, Luigi Ladder, Magnet Pull, Momentum canceling, New Pork City Jump, Parry, Short hop laser, Turnips, Air dodging, Boomerang superjump, Crouch cancel, Dash-canceling, Double jump cancel, Jab Fake, Jump-canceled grab, Jump-canceling, Ken Combo, Kirbycide, Luigi Ladder, Parry, Short hop laser, Super Yoyo Glitch, Turnips, Waveshine, Yoyo glitch. Excerpt: In Melee, an air dodge is performed by fully pressing L or R while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum, either leaving him or her hovering if the Control Stick is not tilted or giving the character a small boost in the direction of the Control Stick. This boost can aid one's recovery, though most air dodging characters cannot sweet spot the ledge, and most up Bs outreach the air dodge. During the air dodge, the character cannot be hit by attacks, but then enters a helpless state and falls to the ground. Air dodging into the ground is known as wavelanding, which is the primary component of the wavedash. An Angled Recovery is the opposite of Wavedashing, since you angle the control stick Up. An Angled Recovery is useful when you get knocked off a stage that has multiple platforms, such as Hyrule Temple. In order to perform an Angled Recovery, just hold the Control Stick up diagonally and Air Dodge. The Angled Recovery has less lag time compared to your character's normal...