About the Book
This book consists of articles from Wikia or other free sources online. Pages: 57. Chapters: Subspace Emissary, 10-Man Melee and Brawl, 100-Man Melee and Brawl, 15-Minute Melee and Brawl, 3-Minute Melee and Brawl, Basic Brawl, Boss Battles Mode, Cruel Melee and Brawl, Endless Melee and Brawl, Multi-Man mode, Snapshots, Spectator Mode, Super Sudden Death, With Anyone, With Friends, Adventure Mode, Ancient Minister, Cube, Door, Duon, False Character, Galleom, Green Shell, Halberd, Isle of the Ancients, Koopa Clown Car, List of cutscenes in the Subspace Emissary, Midair Stadium, Outside the Ancient Ruins, R.O.B. Blaster, R.O.B. Launcher, Red Shell, Skyworld, Space Jump, Subspace, Subspace, Subspace, Subspace Army, Subspace Bomb Factory, The Battlefield Fortress, The Canyon, The Forest, The Glacial Peak, The Great Maze, The Lake, The Lake Shore, The Ruined Hall, The Ruined Zoo, The Ruins, The Swamp, The Wilds, The Wilds, Trackball, World of Trophies. Excerpt: 10-Man Melee and 10-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage, self-destructing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage Battlefield. These are the shortest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack. 100-Man Melee' and 100-Man Brawl are...