About the Book
This book consists of articles from Wikia or other free sources online. Pages: 67. Chapters: Ability Up, Absorb MP, Accuracy Bonus, Add Status, Added Cut, Adrenaline Rush, Alert, Alertness, Arcane Defense, Area of Effect, Assassinate, Assimilation, Attack Bonus, Augment, Augment, Aura Steal, Auto-Float, Auto-Phoenix, Auto-Protect, Auto-Reflect, Auto-Shell, Auto Haste, Auto Potion, Auto Regen, Beast Affinity, Beast Tongue, Beastmaster, Brawler, Break Damage Limit, Break HP Limit, Break MP Limit, Concentrate, Counter, Cover, Dash, Defend, Doublehand, Dual Wield, Eater, Empathy, Enchainment, Enemy Lure, Equipment Abilities, Familiar, Fast Talker, Flee-Gil, Focus, Gillionaire, Group-cast, Guardian, HP Absorb, HP Boost, Half MP, Healer, High Jump, Immunity Abilities, Initiative, Invigorate, Item Lore, Kick Attack, Killer, Learning, Level Up, Lifefont, Light Step, List of Final Fantasy XIII Passive Abilities, Long Range, MP Attack, MP Stroll, Magic Attack Bonus, Magic Counter, Max MP Boost, Move-Find, Multi-Target, Muted Soul, No Encounters, One MP Cost, Overwhelm, Piercing Magic, Poach, Quadra Magic, Rapid Shot, Recycle, Reequip, Reflex, Resist Status, SOS Abilities, Safeguard, Shield Mastery, Sneak Attack, Stat-Enhancing Abilities, Steal Gil, Store TP, Strike, Support Abilities, Support Abilities, Support Abilities, Support Abilities, Swiftness, Tactical Parry, Tame, Throw Items, Treasure Hunter, Turbo MP, Vehemence, Vigilance, Ward, Wide Scan, Zanshin. Excerpt: Ability Up (, Abiriti Appu), also known as Double AP or ABP Up, is a recurring ability in the series which doubles, or in the case of Triple AP, triples the amount of Ability Points earned from battles. The ability did not appear until Final Fantasy VII, and is a rather rare ability at that. ABP Up is an ability learned from the Oracle class (only in the GBA version). It is the Level 3 ability and takes 150 ABP to master. It allows the character to gain 1.5x the amount of ABP after battle. Both Doubl...