About the Book
Source: Wikia. Pages: 83. Chapters: Accuracy, Aegis Shield, Ahriman, Astaroth, Atomos, Bard's Tunic, Barnabas, Black Garb, Blink, Blue Fang, Break Damage Limit, Circlet, Critical Hit, Dark Elf, Defense, Deluge, Enemy Abilities, Entice, Escape, Evasion, Gaia's Wrath, Game Designer, Giant's Gloves, Gil, HP, Hermes Sandals, Hypno Crown, Ifrit, Intelligence, Item, Item Drop, King of Eblan, Lordly Robes, Lost Babil, Luck, Maenad, Magic, Magic Defense, Magic Evasion, Megalixir, Mid, Mysterious Girl, Odin, Power Armlet, Queen of Eblan, Random Encounter, Ruby Ring, Silver Armlet, Speed, Strato Avis, Strength, Sylph, Thief Gloves, Titan, Ultimate Weapon, Wizard's Hat. Excerpt: Accuracy, usually abbreviated as ACC and also known as Hit Rate or Precision, is a recurring stat in the Final Fantasy series. Having a higher Accuracy can increase the likelihood that the player's attack will connect. Accuracy is generally compared against Evasion and Luck to determine hits and misses. Unlike physical attacks, magic spells usually have a set Hit Rate, except in Final Fantasy XI that uses a Magic Accuracy concept. Spells, like Blind, can significantly lower Accuracy. Other effects, like Bard's Madrigal songs can increase Accuracy. Equipment can do the same. The maximum value for Accuracy is 255%. At this value, the attack will never miss, but weapons with such high Accuracy are often rare. Formula for Hit%: Hit% = (initial value at LV 1) + (3 x (LV-1)) Hit% = (initial value at LV 1) + (2 x (LV-1))For White Mage/White Wizard/Black Mage/Black Wizard: Hit% = (initial value at LV 1) + (LV - 1) Formula for Accuracy: The accuracy is determined by the weapon equipped. Due to the Evade Bug the versions prior to the Advance port were glitched what it comes to the characters' hit rate, such as preventing status effects from actually lowering the afflicted character's hit rate. Formula for Hit%: Formula for Hit% if the player is under Fury: Squall and Seifer have natural 255% accuracy due to e..