About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 55. Chapters: Compiler, DLL hell, Linker, Library, Name mangling, Dynamic-link library, Dynamic loading, DLL injection, FastCode, Position-independent code, Name resolution, Platform-independent GUI library, List of optical character recognition software, Dynamic linker, Feature Selection Toolbox, List of platform-independent GUI libraries, DX Studio, CookXml, FFTW, MuParser, Object file, Run time, Name binding, Common Modeling Infrastructure, Wrapper library, Static library, GledPlay, Static build, Parboiled, Loader, Open MPI, Rebasing, XStream, Open Source Physics, Relocation, Flake, Runtime library, Xft, Pkg-config, Rpath, Language binding, Relocation table, EDXL Sharp, Haptik Library, PortAudio, Maggie, PTK Toolkit, Poshlib, Ntropy, FFTPACK, GLGE, Library of Efficient Data types and Algorithms, Extremely Reusable Monitoring API, SimGear, Graphics Environment for Multimedia, C5 Generic Collection Library for C Sharp and CLI, HIVE, Adobe FDK, WebGLU, X-PLOR, QuickWin, Google C++ Mocking Framework, GLTT, PortMusic, PortMidi, CSLU Toolkit, Crystallography and NMR system. Excerpt: A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language (the target language, often having a binary form known as object code). The most common reason for wanting to transform source code is to create an executable program. The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language or machine code). If the compiled program can run on a computer whose CPU or operating system is different from the one on which the compiler runs, the compiler is known as a cross-compiler. A program that translates from a low level language to a higher leve...