About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 249. Chapters: Computer animation, Image, Rendering, 2D computer graphics, Morphing, Render farm, Sketchpad, NAPLPS, Hard copy, Rasterisation, Key frame, Information visualization, Collision detection, Videotex, Framebuffer, Planar, Image map, Point cloud, Packed pixel, High-dynamic-range imaging, Turtle graphics, Light-on-dark color scheme, List of 8-bit computer hardware palettes, Molecular graphics, Autostereogram, Picture dictionary, Solid modeling, List of video game console palettes, Scientific visualization, High-dynamic-range rendering, Joseph Stanislaus Ostoja-Kotkowski, Subpixel rendering, Soft body dynamics, List of monochrome and RGB palettes, Favicon, Apple II graphics, List of color palettes, Physics engine, Raster scan, Tone mapping, Digital on-screen graphic, Linux color management, 3D modeling, List of software palettes, List of 16-bit computer hardware palettes, Visual analytics, Transparency, Film-out, 3D data acquisition and object reconstruction, Patent visualisation, Spriting, Transformation matrix, Software-driven graphics modes for the Atari 8-bit computers, Processing, VIEW Conference, Color histogram, Image resolution, Bidirectional reflectance distribution function, Software rendering, 3D rendering, Image quality, Hardware overlay, T-Square, 3D computer graphics, Non-photorealistic rendering, PenTile matrix family, Freeform surface modelling, Evolver, FoxTrax, Parallel rendering, Score bug, Inverse kinematics, Real-time computer graphics, Film recorder, Channel, Interactive skeleton-driven simulation, Scrolling, Graphics pipeline, Distinguishable interfaces, Rendering equation, Superquadrics, Thumbnail, Real Time rendering, Colour look-up table, Clipping, Genigraphics, Fiduciary marker, Image gradient, Monochrome monitor, Starlight Information Visualization System, Temporal anti-aliasing, IT8, Hierarchi...