About the Book
Source: Wikia. Pages: 51. Chapters: Accurate, Backfire Effect, Blind, Blind2, CapturePoint, Charge, Cloak, CombatRules, CombatSystemConversion, Confuse, Construction, Control, ConversionTemplate, Corrupt, Crackshot, Cripple, Cripple2, Demolition, Disintegrate, Dive, Drain, Effects, Efficient, Evade, FTL, Fear, Feed, Forcefield, G-Money, Global, Heal, Heavy, Holograms, Inaccurate, Inspire, Interception, Jamming, LR Radio, Lockon, Mini-Corrupt, NewCombatSystem, No-Armor, No-Size, Oneshot, Overpowered, Overpowered2, Pierce, Pilot, Radar, Recoil Effect, Refuel, Repair, Repeat, Resupply, Risky, Sample Builds, Science, Scout, Shatter, Size, Sneak, Space Flight, Space Pilot, Space Walk, Stun, TACS Glossary, The Beginner's Guide to TACS, Unnerve, UpgradingCharacters, Vehicles, Velocity, Volatile, Vulnerable, Weaponsmith, Wild. Excerpt: Having this effect on an attack will make it more accurate! Not incredibly flashy or unusual, the benefit is kinda hidden within the very random chance-to-hit. The attack will, however, be more likely to hit, which is pretty much never a bad thing! This can be seen on weapons that have a built-in reason to be more accurate such as heat-seeking missiles, or attacks that the user is especially proficient with, what might be their specialty or favorite weapon. It's essentially never bad! I guess if you are confused it might be bad. But it is basically always good to have, especially on a main/primary weapon that you will use more than others, to get the most use out of the effect. It's cheap and can be worked into essentially any type of weapon or build. Good against speedier guys, offsetting thier advantage in this sometimes-miss heavy system. An Accurate paired with another useful effect like Cripple is even better, helping to ensure you get your debuff on the other guy, either for yourself or to help less-accurate teammates get a hit on the bad guy. Against less-agile opponents, you may be able to use a Guarded or Protected defense level...