Developing Immersive 3D Games with Godot 4
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Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI
Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI

Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI


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About the Book

The VR gaming industry is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development. 

The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable. 

You’ll explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4’s powerful 3D engine. Along the way, you’ll learn not just how to implement features but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive. 

With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially, there’s no better time to level up your skills.  

You Will 
• Understand the fundamentals of the Godot 4 engine, including GDScript and 3D rendering capabilities 
• Find out about implementing core gameplay mechanics that enhance engagement and usability 
• Evaluate the impact of design decisions on player experience through usability testing and iterative development 
• Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences 

Who Is This Book For 
Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.



About the Author :

Miguel A. Garcia-Ruiz graduated in Computer Systems Engineering and obtained his MSc in Computer Science from the University of Colima, Mexico. Miguel received his PhD in Computer Science and Artificial Intelligence from the Centre for Research in Cognitive Science (COGS), University of Sussex, England. He took a virtual reality workshop at Salford University, England, and a computer graphics techniques internship at the Madrid Polytechnic University, Spain. Miguel currently is a Full Professor from the Faculty of Computer Science and Technology, Algoma University, Canada. Dr. Garcia-Ruiz has published academic papers related to VR and video games and wrote books about systems usability, microcontrollers, and games user research. He has taught game development, human-computer interaction, and AI in games courses for more than 15 years. Miguel directed a video documentary about an introduction to virtual reality and was awarded the Innovation Educator of the Year, given by the Sault Ste. Marie Innovation Centre (SSMIC), Canada. Currently, Miguel is developing arcade video games with his son in their free time and directing a virtual reality project concerning 3D scanning of ancient objects stored at Algoma University's archives.


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Product Details
  • ISBN-13: 9798868826573
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Height: 254 mm
  • Returnable: N
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  • Width: 178 mm
  • ISBN-10: 8868826577
  • Publisher Date: 01 Sep 2026
  • Binding: Paperback
  • Language: English
  • Returnable: N
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  • Sub Title: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI


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