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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Game Programming with Godot 4: Step-by-Step Game Creation Using GDScript, Visual Scripting, and Godot's Scene System
Game Programming with Godot 4: Step-by-Step Game Creation Using GDScript, Visual Scripting, and Godot's Scene System

Game Programming with Godot 4: Step-by-Step Game Creation Using GDScript, Visual Scripting, and Godot's Scene System


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About the Book

Whether you're a beginner learning your first game engine or an experienced developer exploring open-source tools, Game Programming with Godot 4 equips you with the knowledge and practical skills to build real, playable games from scratch. This hands-on guide walks you through Godot's unique scene system, powerful GDScript language, and modern 2D/3D capabilities - step by step, from concept to deployment. Written by a seasoned game developer and educator, this book is grounded in real-world experience and structured project-based learning. You'll get more than just theory - you'll build complete working games with intuitive guidance, industry-proven practices, and code that runs cleanly in Godot 4. About the Technology: Godot 4 is a powerful, lightweight, and fully open-source game engine trusted by independent developers and studios worldwide. It offers a unique node-based architecture, a built-in scripting language (GDScript), and full support for 2D, 3D, and mobile/web exports. With rapid prototyping, visual scripting, and unmatched freedom, Godot 4 puts professional-grade game development in your hands - for free. What's Inside: A complete tour of Godot's user interface, nodes, and scripting system Step-by-step 2D and 3D game projects (platformer, top-down, and more) UI systems, sound design, animation, state machines, and particle effects Physics, navigation, saving/loading game data, and error handling Publishing to desktop, mobile, and web platforms Tools to prepare your portfolio, GitHub projects, and game jam entries Who This Book is For: This book is for aspiring game developers, hobbyists, students, indie creators, and educators. Whether you're new to coding or transitioning from Unity, Unreal, or another engine, you'll find this guide approachable, practical, and empowering. The indie game market is growing rapidly, and tools like Godot are giving individuals and small teams the ability to compete with studios. Now is the best time to start - before the next wave of breakout games is released. You're not just learning how to use a tool - you're mastering a free, open-source engine with commercial export capabilities. This is a complete, project-based curriculum that would cost hundreds in course fees - now in your hands with no subscriptions, no licenses, and no gatekeepers. Whether you're planning your first indie release or just want to make great games without breaking the bank, Game Programming with Godot 4 is your complete roadmap. Grab your copy today and start building your game development future with confidence.


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Product Details
  • ISBN-13: 9798298083393
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 244 mm
  • No of Pages: 320
  • Spine Width: 17 mm
  • Weight: 562 gr
  • ISBN-10: 8298083393
  • Publisher Date: 13 Aug 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Step-by-Step Game Creation Using GDScript, Visual Scripting, and Godot's Scene System
  • Width: 170 mm


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