Godot 4 Essentials
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Book 1
Book 2
Book 3
Book 1
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Book 1
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Godot 4 Essentials: From Zero to Your First 2D Game

Godot 4 Essentials: From Zero to Your First 2D Game


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About the Book

Build your first 2D game from the ground up - fast, clean, and confidently - with Godot 4 Essentials: From Zero to Your First 2D Game by A.P. Pyre, a complete beginner-friendly guide designed for modern indie developers and hobbyists who want to master Godot 4 and GDScript the right way. Whether you're completely new to game development or transitioning from another engine, this book provides everything you need to understand, build, and publish your own polished 2D game using the latest version of Godot 4. With step-by-step guidance, clean explanations, and practical code examples, you'll learn how to structure projects, create interactive scenes, implement physics, handle input, sync animation and sound, and export your finished game across multiple platforms. Every function, feature, and workflow in this book is fully updated for Godot 4, ensuring you're learning the latest stable tools and APIs. You'll explore real-world scripting techniques in GDScript, learn to debug efficiently, and understand how to make your code modular and reusable - all while following industry best practices. Unlike dense technical manuals, Godot 4 Essentials focuses on clarity, practicality, and results. Each chapter builds directly toward creating your first complete game while teaching professional development habits that scale to any project. From setting up scenes and animations to packaging assets and sharing your build on itch.io, you'll gain hands-on confidence every step of the way. Inside you'll learn how to: Master the Godot 4 interface, nodes, and scenes with real-world examples. Write clean, efficient GDScript and understand core scripting principles. Implement player movement, collisions, physics, and game logic. Create and control animation and audio with precision. Build UI elements, score systems, and reusable scripts. Export your game for Windows, macOS, Linux, and Web (HTML5). Package and share your finished project like a professional developer. Each chapter ends with practical exercises, common pitfalls, and optimization tips to strengthen your understanding and prepare you for real-world projects. Whether you're aiming to publish your first indie title, prototype a game idea, or simply learn Godot as your primary engine, this book gives you the essential foundation to grow from a beginner to a confident developer - all in one concise, expertly written guide.


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Product Details
  • ISBN-13: 9798268687538
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 346
  • Returnable: N
  • Sub Title: From Zero to Your First 2D Game
  • Width: 178 mm
  • ISBN-10: 8268687533
  • Publisher Date: 06 Oct 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 18 mm
  • Weight: 652 gr


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