Unity Game Development in Practice
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment
Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment

Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment


     0     
5
4
3
2
1



International Edition


X
About the Book

Ship-ready Unity skills without the fluff. This hands-on guide walks you from clean project setup to polished release-covering 2D and 3D gameplay, modern rendering (URP), input, UI/UX, optimization, testing, and publishing on desktop and mobile. Every chapter ends with practical checklists and working, minimal code you can paste into your project. What you'll learn Production setup: Unity LTS, URP projects, Git, package baselines, folders/namespaces that scale. C# for Unity: MonoBehaviour lifecycles, events/delegates, ScriptableObjects, small-state machines, coroutines/async, null-safety & debugging. 2D foundations: sprite import & atlases, tilemaps & collisions, responsive platformer feel (coyote time, jump buffer), Cinemachine 2D, HUD/pause/settings, PC + Android builds. 3D foundations: grayboxing with ProBuilder, rigidbody vs. kinematic controllers, Cinemachine rigs, interaction systems, pooling/spawners, PC builds. URP lighting & VFX: lights/shadows & budgets, post-processing profiles, Shader Graph basics, hit-stop/screen shake/particles, mobile fallbacks & quality tiers. Input + UI/UX: new Input System (keyboard/gamepad/touch), UGUI/UI Toolkit navigation, save slots & rebinding, localization (strings/fonts/RTL), accessibility (contrast, captions, motor options). Systems that ship: save/load (JSON/Binary) with basic encryption, checkpoints & data versioning, Addressables vs. Resources, analytics event plan, error/crash reporting. Profiling & optimization: CPU/GPU workflows, memory (textures/meshes/audio/GC), physics layers & timestep tuning, draw calls/batching/overdraw, build size & streaming. Build, test, publish: reproducible build configs, EditMode/PlayMode tests & smoke tests, desktop installers, Android/iOS concepts, store assets/metadata/privacy, submission fixes. Post-launch: patch cadence & versioning, balancing with A/B tests and telemetry, ethical monetization (premium/IAP/ads) with safeguards, live-ops content and clear roadmaps. Why this book Pragmatic & current: written around Unity LTS workflows (URP, Input System, Addressables, Cinemachine, Shader Graph). Ship-focused: real-world guardrails, small utilities, and "done" checklists to prevent regressions and rejections. Lean code: concise, commented snippets you can adapt quickly-no giant frameworks. Who it's for Beginner-to-intermediate Unity developers who know basic C# and want end-to-end, production-ready practices. Indies, students, technical designers, and small teams aiming to release on Windows/macOS/Android/iOS with professional quality. What you'll build and keep A clean URP starter with sensible defaults. Reusable input/UI patterns, 2D/3D camera rigs, interaction & pooling systems. A submission-ready pipeline with tests, symbols, and store assets. Post-launch routines for telemetry-driven balancing and respectful monetization. If you want to finish games-fast, stable, and player-friendly-this book is your roadmap from first commit to first patch. Ship your game with confidence. Add Unity Game Development in Practice to your cart now and turn your prototype into a polished, cross-platform release-without wading through fluff.


Best Sellers


Product Details
  • ISBN-13: 9798266710931
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 244 mm
  • No of Pages: 566
  • Returnable: N
  • Sub Title: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment
  • Width: 170 mm
  • ISBN-10: 8266710937
  • Publisher Date: 22 Sep 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 29 mm
  • Weight: 942 gr


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment
Independently Published -
Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    Fresh on the Shelf


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!