Creating Interactive 2D and 3D Games with Godot 4
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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Creating Interactive 2D and 3D Games with Godot 4: A Beginner's Guide to Scripting, Design, and Real-World Game Development
Creating Interactive 2D and 3D Games with Godot 4: A Beginner's Guide to Scripting, Design, and Real-World Game Development

Creating Interactive 2D and 3D Games with Godot 4: A Beginner's Guide to Scripting, Design, and Real-World Game Development


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About the Book

Creating Interactive 2D and 3D Games with Godot 4: A Beginner's Guide to Scripting, Design, and Real-World Game DevelopmentGame development is no longer reserved for large studios with massive budgets-today, anyone with the right tools and guidance can bring their creative ideas to life. This book is your complete guide to learning Godot 4, the powerful open-source game engine that is redefining indie development.Whether you're completely new to programming or have some experience in coding and design, this book walks you step by step through the process of creating professional-quality games in both 2D and 3D. Starting with installation and the basics of the Godot interface, you'll progress through building fully interactive projects, learning GDScript, designing levels, handling collisions, adding sound and animations, and implementing features like AI, saving systems, and even multiplayer.Key highlights include: Foundations of Godot 4: Learn how projects, nodes, and scenes work and why they form the backbone of every game.Hands-On Game Projects: Build real playable 2D and 3D games as you learn, applying every concept in a practical context.Scripting Made Simple: Master GDScript, Godot's built-in language, with clear explanations, authentic code examples, and exercises.Design and Polish: Explore level design, shaders, lighting, sound, and user interface design to make your games feel professional.Advanced Features: Implement AI, manage game states, save and load data, and test multiplayer concepts.Publishing Your Game: Learn how to export for desktop, mobile, and web so you can share your work with the world.By the end of this book, you won't just know how to use Godot 4-you'll have the confidence and skill set to plan, build, and publish your own games from start to finish.If you've ever dreamed of making your own games but didn't know where to start, this book gives you the roadmap, the tools, and the confidence to make it happen.


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Product Details
  • ISBN-13: 9798266068988
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 250
  • Returnable: N
  • Sub Title: A Beginner's Guide to Scripting, Design, and Real-World Game Development
  • Width: 178 mm
  • ISBN-10: 8266068984
  • Publisher Date: 18 Sep 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 13 mm
  • Weight: 489 gr


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