About the Book
This book consists of articles from Wikia or other free sources online. Pages: 57. Chapters: Artifact Destruction, Beatdown, Counterspell, Creature Kill, Damage, Damage Prevention, Destroy, Direct Damage, Flashback, Gain Life, Instants, Keyword Abilities, Life Gain, Lose Life, Mana Denial, Prevent, Reanimation, Recover, Remove, Return, Sacrifice, Search Library, Untap, Activated Ability, Battle Cry, Buyback, Cascade, Defender, Double Strike, Entwine, Exalted, Fear, First strike, Flash, Flickering, Flying, Haste, Horsemanship, Imprint, Indestructible, Infect, Intimidate, Keyword Abilities, Kicker, Lifelink, Living Weapon, Metalcraft, Modular, Multikicker, Offering, Proliferate, Reach, Shroud, Trample, Trigger abilities, Unearth, Vigilance, Abilities, Absorb, Battle Cry, Bushido, Buyback, Cascade, Clash, Cumulative upkeep, Defender, Domain, Double Strike, Dredge, Entwine, Evoke, Exalted, Fear, First strike, Flashback, Flash, Flying, Haste, Imprint, Infect, Kicker, Lifelink, Living Weapon, Metalcraft, Modular, Morph, Ninjutsu, Proliferate, Protection, Reach, Shadow, Shroud, Suspend, Trample, Unearth, Vigilance, Phyrexia Mana Symbol. Excerpt: There are three main types of abilities: Activated, Triggered, and Static. Examples of Static abilities include shroud, first strike, and flying. Activated abilities include any abilities that require tapping or some sort of cost. For example, the card Royal Assasin has an activated ability that reads: "Tap: destroy target tapped creature." Triggered abilities require a specific event to happen, like paying upkeep. This creature has lots of abilities These are the biggest (most common) abilities in Magic. They are used a lot with many different cards. Although some abilities are used more than others, it's still important to understand all the abilities in Magic. Flying is probably one of the most common abilities in the game. This creature can't be blocked except by other flying creatures It says it all. Flying creatures...