About the Book
This book consists of articles from Wikia. Pages: 33. Chapters: Mechanics, Rulings, Deck Building, Deck Lists & Combos Portal, Power Creep, Abilities, Absorb, Affinity, Banding, Battle Cry, Bloodthirst, Bushido, Buyback, Convoke, Counter, Counter, Cumulative Upkeep, Cycling, Damage, Deathtouch, Defender, Double Strike, Echo, Enchantment, Entwine, Exalted, Fear, First strike, Flanking, Flash, Flying, Fortify, Frenzy, Graft, Haste, Haunt, Hellbent, Imprint, Indestructible, Infect, Kicker, Landfall, Landwalk, Life, Lifelink, Living Weapon, Mana Pool, Metalcraft, Modular, Phasing, Phyrexia Mana Symbol, Power, Proliferate, Reach, Regeneration, Shroud, Soulshift, Splice, Split Cards, Split Second, Tapping, Toughness, Trample, Transmute, Unblockable, Unearth, Vigilance, Paris mulligan, Poison. Excerpt: Deck Building is creating a deck. In this case a MTG Deck.Building a deck can be fun but can be difficult at the same time. Many people have problems building strong decks. Depending on the Format of your deck, there are different things you have to think about. In this article, we'll discuss the Standard Format. If you don't play in tournaments or other social events, you can costumize the rules a bit between you and your MTG friends, even that it might become a problem later when you want to participate in an event or tournament. There are several rules you have to follow when constructing a deck: The requested page title was invalid, empty, or an incorrectly linked inter-language or inter-wiki title.It may contain one or more characters that can't be used in titles. Return to Magic: The Gathering Wiki. Power Creep is a phenomenon present in any collectible game that uses both old elements and new ones. The idea behind it is that the company has to sell their new products, but everything new they create has to compete with previously existing pieces. To compensate for this, new cards (or miniatures or whatever else may be used) end up becoming superior to other cards...