About the Book
This book consists of articles from Wikia. Pages: 32. Chapters: Anti-Magic, Banish, Berserk, Bind Flyer, Bind Wound, Bless, Bless, Blind, Bloodlust, Blur, Celestial Armor, Chaos Ward, Confusion, Cowardice, Create Illusion, Death Ward, Defender, Dispel, Displacement, Divine Intervention, Dragon Strength, Exorcism, Fire Aura, Flight, Forgetfulness, Fortune, Giant Strength, Guardian Angel, Haste, Haste, Heal, Heavenly Shield, Holy Shout, Holy Word, Hypnotize, Ice Bolt, Magic Arrow, Magic Fist, Mana Flare, Martyr, Mass Bless, Mass Blur, Mass Chaos Ward, Mass Death Ward, Mass Dispel, Mass Exorcism, Mass Fervor, Mass Fortune, Mass Healing, Mass Nature Ward, Mass Order Ward, Mass Precision, Mass Slow, Mass Snake Strike, Mass Speed, Mirth, Nature Ward, Necromancy Ward, Order Ward, Pain Mirror, Pathfinding, Phantom Image, Power Drain, Prayer, Precision, Quicksand, Regeneration, Resurrection, Retribution, Sacrifice, Sanctuary, Slayer, Slow, Snake Strike, Song of Peace, Sparks, Speed, Spiritual Armor, Steal All Enchantments, Steal Enchantment, Stoneskin, Summon Air Elemental, Summon Cerberi, Summon Devils, Summon Earth Elemental, Summon Elf, Summon Faerie Dragon, Summon Fire Elemental, Summon Griffin, Summon Ice Demon, Summon Imps, Summon Leprechaun, Summon Mantis, Summon Phoenix, Summon Satyr, Summon Ship, Summon Sprite, Summon Unicorn, Summon Venom Spawn, Summon Waspwort, Summon Water Elemental, Summon White Tiger, Summon Wolf, Teleport, Terrain Walk, Town Gate, Unholy Song, Visions, Wasp Swarm. Excerpt: Nature Magic Level: 3 Cost: 5 mana Anti-Magic makes the target immune to all spells for the duration of the combat. "Our sorcerer threw everything he had at that druid. Nothing worked! Not even that Fireball that wiped out the rest of the druid's army." A powerful, though double-edged, weapon anti-magic basically acts as a continuous Dispel on the target. Any spells on the target are dispelled (including potion effects) and the creature is subsequently completely immune ...