About the Book
This book consists of articles from Wikia or other free sources online. Pages: 59. Chapters: Fallout derived statistics, Fallout perks, Fallout primary statistics, Fallout reputations, Fallout skills, Fallout traits, Action points, Armor class, Carry weight, Critical chance, Damage resistance, Damage Threshold, Healing rate, Hit Point, Melee damage, Perk rate, Poison resistance, Radiation resistance, Sequence, Skill rate, Better Criticals, Bonus HtH Attacks, Bonus Move, Bonus Ranged Damage, Cult of Personality, Educated, Fortune Finder, Friendly Foe, Heave Ho!, Lifegiver, Master Thief, Master Trader, Mr. Fixit, Mutate!, Mysterious Stranger, Night Vision, Quick Pockets, Rad Resistance, Ranger, Scout, Scrounger, Sharpshooter, Silent Death, Silent Running, Slayer, Snakeater, Sniper, Speaker, Strong Back, Survivalist, Swift Learner, Tag!, Toughness, Agility, Charisma, Endurance, Intelligence, Luck, Perception, Strength, Champion, Childkiller, Barter, Big Guns, Doctor, Energy Weapons, First Aid, Gambling, Lockpick, Melee Weapons, Outdoorsman, Repair, Science, Small Arms, Small Guns, Sneak, Speech, Steal, Throwing, Traps, Unarmed, Bloody Mess, Bruiser, Chem Resistant, Fast Metabolism, Fast Shot, Finesse, Gifted, Good Natured, Heavy Handed, Kamikaze, Night Person, One Hander, Skilled, Small Frame. Excerpt: SPECIAL is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and available perks of the given character. Derived statistics are attributes of a character which are based on (or derived from) the character's primary statistics or attributes which the player cannot influence directly. The following derived statistics exist in Fallout: There are 18 different skills in the game. They are ranked from 0% to 200%. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those...