About the Book
Source: Wikia. Pages: 33. Chapters: Academics, Acting, Alertness, Animal Ken, Archery, Athletics, Awareness, Biotech, Brawl, Bureaucracy, Construct Politics, Cosmology, Crafts, Cryptography, Disguise, Divination, Dodge, Drive, Electronics, Empathy, Endurance, Energy Weapons, Enigmas, Etiquette, Expression, Fast-Draw, Finance, Fire Dancing, Firearms, Flight, Fortune-telling, Gambling, Hearth Wisdom, Helmsman, High Ritual, History, Hunting, Hypertech, Interrogation, Intimidation, Intuition, Investigation, Jetpack, Jury-Rig, Law, Law Enforcement, Leadership, Linguistics, Lore, Malkavian Time, Masquerade, Media, Medicine, Meditation, Melee, Metaphysics, Microgravity Operations, Negotiation, Networking, Occult, Performance, Pilot, Poisons, Politics, Primal-Urge, Psychology, RD Data, Repair, Ride, Rituals, Science, Scrounge, Seafaring, Security, Sleight of Hand, Sniping, Stealth, Steward, Streetwise, Subdimensions, Subterfuge, Survival, Tactics, Technology, Thanatology, Theology, Throwing, Tolerance, Vamp. Excerpt: You possess a level of education and general knowledge beyond rudimentary schooling. With Academics, you can express artistic criticism, debate the classics, consider philosophy and indulge in studies of culture. This broad Ability covers all sorts of humanities in learning. Academics allows you to recognize historical, art and cultural references. You can use Academics when working in such fields, when developing a critique or researching. Calling on the Academics Ability may require a Mental or Social Challenge to determine your exact level of competence. You may further direct your studies by choosing a specific field, such as Art Criticism, Classical Studies, Journalism, or anything else that could be studied with higher education. This Ability is available to most characters. As a special form of Performance, you're particularly good at pretending to be something that you aren't, or having some emotion that you don't really feel. This is essential for...