About the Book
Chapters: Command-line interface, Turing tarpit, Command-line interpreter, WYSIWYG, Common Desktop Environment, Terminal emulator, Kernel User Interface Package, GPE, Light-on-dark color scheme, Kinect, Multi-monitor, Keystroke dynamics, Computer terminal, Multi-touch, Tangible User Interface, User interface design, MachPanel, Information design, Paper prototyping, Naked objects, User experience, Zooming user interface, Graphical user interface elements, Mode, Dialog system, Archy, Plesk, Interaction technique, Natural user interface, Flight envelope protection, Text user interface, Programming by demonstration, Presentation-abstraction-control, Natural language user interface, HAL, Object-oriented user interface, Desktop metaphor, Task-focused interface, 10-foot user interface, Touch user interface, Virtual console, Griffon, The Humane Interface, Look and feel, Display device, User experience design, H-Sphere, Pseudo terminal, Slicing, User interface management systems, Physical computing, Status bar, Social interface, System Usability Scale, SDL Passolo, HTMLButcher, Login, Integrated Computer Solutions, Focus-plus-context screen, List of user interface literature, Dynabook, DeviceKit, ClickTale, OpenGEM, ELMER guidelines, IBM AIX SMIT, Knowledge Navigator, Organic user interface, Process-centered design, Dasher, Usage-centered design, Preview, Monochrome monitor, Hosting Controller, System console, Starfire video prototype, Dashboard construct, Green-screen display, Principles of User Interface Design, Mezzo, Blit, Console application, Screenless, Click here, Salto, IspCP, SysCP, Adaptive user interface, Ttyrec, Baifox, Command history, Interface apparency, Programming by example, CUBIT, Principles of attention stress, Computer russification, Spoken dialog system, Multiple frames interface, WYCIWYG, MT-50 Multitouch Table, Reactive user interface, Kinetic user interface, User illusion, Operating environment, Dialog manager, Mnemonics, Direct mode, Computer-...