About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 101. Chapters: Turing tarpit, WYSIWYG, User interface, Common Desktop Environment, Terminal emulator, Kernel User Interface Package, GPE, Light-on-dark color scheme, Kinect, Multi-monitor, Command-line interface, Keystroke dynamics, Computer terminal, Tangible User Interface, User interface design, Mode, Paper prototyping, Information design, Naked objects, Dialog system, User experience, MachPanel, Plesk, Heuristic evaluation, Jaime Levy Russell, Archy, Interaction technique, Natural user interface, Flight envelope protection, Video wall, List of user interface literature, Text-based user interface, Programming by demonstration, HAL, Natural language user interface, Presentation-abstraction-control, Griffon, Object-oriented user interface, Task-focused interface, Desktop metaphor, Virtual console, Pseudo terminal, Preview, SDL Passolo, Physical computing, Responsiveness, H-Sphere, Monochrome monitor, Slicing, Look and feel, The Humane Interface, User interface management systems, Display device, User experience design, Status bar, Login, ClickTale, System Usability Scale, Social interface, Integrated Computer Solutions, Focus-plus-context screen, DeviceKit, IBM AIX SMIT, OpenGEM, ELMER guidelines, Knowledge Navigator, Voice Navigator, Process-centered design, Dasher, Blit, Dynabook, Organic user interface, Usage-centered design, Froxlor, System console, Starfire video prototype, Vuzix, Mezzo, Principles of User Interface Design, Console application, Operating environment, Click here, Screenless, Salto, IspCP, SysCP, Ttyrec, Command history, Interface apparency, Computer Russification, Programming by example, Principles of attention stress, Dashboard, Baifox, Spoken dialog system, WYCIWYG, Multiple frames interface, Control panel, Hit-testing, Reactive user interface, Kinetic user interface, User illusion, Siftable, Mnemonics, Di...