OpenGL Game Programming
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Book 1
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OpenGL Game Programming: (Game development series)

OpenGL Game Programming: (Game development series)


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About the Book

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

Table of Contents:
Part 1: Introduction to OpenGL and DirectX 1. The Exploration Begins: OpenGL and DirectX 2. Using Windows with OpenGL 3. An Overview of 3D Graphics Theory Part 2: Using OpenGL 4. OpenGL States and Primitives 5. Coordinating Transformation and OpenGL Matrices 6. Adding Colors, Blending, and Lighting 7. Bitmaps and Images with OpenGL 8. Texture Mapping 9. Advanced Texture Mapping 10. Display Lists and Vertex Arrays 11. Displaying Text 12. OpenGL Buffers 13. OpenGL Quadrics 14. Curves and Surfaces 15. Special Effects Part 3: Building a Game 16. Using DirectX: Direct Input 17. Using DirectX Audio 18. Working with 3D Models 19. Physics Modeling with OpenGL 20. Building a Game Engine 21. Making a Game: A Time to Kill Appendix A: Online Resources Appendix B: Using the CD

About the Author :
Kevin Hawkins received his master�s degree in Software Engineering and his bachelor�s degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation, where he is part of the Software Architecture team, developing new software architectures and techniques for the company�s simulation product line. Along with Dave, he is co-founder of GameDev.net and co-author of OpenGL Game Programming. Besides the technical and engineering stuff, Kevin was drafted to play professional baseball by the Cleveland Indians in the 2002 Amateur Draft, but decided not to play. He enjoys playing guitar, reading, surfing, golfing, working out, and playing with his dog, Jak. Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones� yet), and playing with his five kids. He lives in San Diego, California.


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Product Details
  • ISBN-13: 9780761533306
  • Publisher: Prima Publishing,U.S.
  • Publisher Imprint: Prima Tech
  • Height: 229 mm
  • Returnable: N
  • Spine Width: 41 mm
  • Width: 188 mm
  • ISBN-10: 0761533303
  • Publisher Date: 01 May 2002
  • Binding: SA
  • Language: English
  • Series Title: Game development series
  • Weight: 1361 gr


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