OpenGL Game Development by Chris Seddon at Bookstore UAE
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OpenGL Game Development

OpenGL Game Development


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About the Book

This Book Covers The Fundamentals Of Microsoft Windows Application Development Through The Construction Of A Map Editor, Development Of A Game Engine, And Opengl Rendering Through The Creation Of A First-Person Shooter Video Game. Building From The Concepts First Discussed In The Original Opengl Game Development Book, This Second Edition Introduces New Subjects Including: * Vertex & Frame Buffer Objects * Opengl Shader Language (GLSL) * Normal Mapping * The Collada File Format And More! Ideal For Programmers With Beginner To Intermediate Levels Of Experience In C/C++, Seeking Knowledge Of The Open Graphics Library (Opengl), This Book Breaks Down Topics Into Step-By-Step Sections, With Numerous Examples And Exercises. Each Chapter Includes Goals That Can Be Used As Guidelines For Student Projects, Terminology Sections, And Module-Specific Tasks/Assignments That Are Required To Advance To The Next Chapter.


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Product Details
  • ISBN-13: 9780763792602
  • Publisher: Jones and Bartlett Publishers, Inc
  • Publisher Imprint: Jones and Bartlett Publishers, Inc
  • Language: English
  • Returnable: N
  • ISBN-10: 0763792608
  • Publisher Date: 15 Dec 2010
  • Binding: Paperback
  • No of Pages: 400


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