Learning Computer Programming
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Learning Computer Programming

Learning Computer Programming

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About the Book

As part of the CyberRookies series this book is written for aspiring programmers, and teaches basic programming skills that can be easily applied to any language including the key concepts of Loops, Strings, Array, Pointers, and more. Written by a high school programming teacher, "Learning Computer Programming" emphasizes the most relevant topics for beginners and pinpoints the essentials of programming success. There are so many programming languages in use today that it's difficult to decide which one to learn, especially for beginning programmers. With this in mind, the text focuses on "programming" skills instead of specific languages. Languages will always change so to become an effective programmer, it's important to understand the fundamentals before tackling a specific language. The book is language independent and uses examples from a variety of languages including the most popular C++, JAVA, and HTML, which each have a chapter devoted to them. Using helpful hints, activities, and watchouts, the book gently guides the student through the maze of programming techniques, concepts, and pitfalls.

Table of Contents:
Part 1 First Things First: The Computer as an Electronic Machine; Binary Code; Digital; The Algorithm. Part 2 Variables: Different Bytes For Different Types; Declaration vs. Assignment; Where to Get Data; Early Programming Problems - manipulation of data through holders. Part 3 Prioritize Your Operators: Just Like the Calculator: Arithmetic Operators; Mod and Div; Random Number Generator. Part 4 Loops: How to Spin Effectively - The For loop; The Counter Statement; The While loop; The Do/Repeat loop. Part 5 True or False: The Boolean Condition; The IF statement; The IF/ELSE statement; The CASE/SWITCH statement. Part 6 Some Interesting Programming Problems: Counters in Loops; Counters in Decisions; The Sum Statement. Part 7 Functions: Newer Languages Do Less and Less on Their Own; Function Headings vs. Bodies; The Parameter; Variable/Reference and Value/Copy; The Scope of Your Variables. Part 8 Graphics: The Old Days vs Now; Whose Toolbox Are You Using?; Drawing By Hand or Drawing Through Calls; Examples of Graphics. Part 9 Running Out of Holders? It's Time for the Array!: The Array - Keeping What's Alike Together; Members Bound by Their Type; Loops Work Well With Arrays; Programming With Arrays. Part 10 Structures/Records and Fields: Programming With Records/Structures; Arrays of Records/Structures. Part 11 Files: The User vs. the File; Streams of Info/Data. Part 12 The Pointer: Static vs. Dynamic; The Best Use of Pointers. Part 13 Searching - the Linear/Sequential Search; the Binary Search. Part 14 Let's Put Things in Order: Sorting - Ascending vs. Descending Order; Some Sorts are Better Than Others; Alphabetization. Part 15 Recursion: Calling Yourself Over and Over Again. Part 16 HTML. Part 17 C++. Part 18 Java.


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Product Details
  • ISBN-13: 9781584500612
  • Publisher: Cengage Learning, Inc
  • Publisher Imprint: Charles River Media
  • Height: 235 mm
  • Returnable: N
  • Weight: 680 gr
  • ISBN-10: 1584500611
  • Publisher Date: 03 May 2002
  • Binding: SA
  • Language: English
  • Spine Width: 25 mm
  • Width: 190 mm


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Learning Computer Programming
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