This two-volume set (LNCS 16710-16711) constitutes the refereed proceedings of the 20th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2026, held as part of the 28th International Conference, HCI International 2026, in Montreal, QC, Canada during July 26th to 31st, 2026.
A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following peer review, 1463 papers and 360 posters (as short research papers) are included in the volumes of the HCII proceedings published just before the start of the conference.
The UAHCI 2026 proceedings were organized in topical sections as follows:
Universal Access in Human-Computer Interaction (Part I): Design and Evaluation Methods and Tools for Universal Access; AI in Universal Access; Universal Access to Virtual and Augmented Reality; Universal Access to Learning
Universal Access in Human-Computer Interaction (Part II): Neurodiversity and Interaction; Sign Languages, Captions and Non-hearing Communication; Non-Visual Interaction; Universal Access to Health and Rehabilitation
Table of Contents:
.- Neurodiversity and Interaction.
.- Towards Neuroadaptive Systems for Bilingual Interfaces: Neural Differences in Arabic–English Reading.
.- Exploratory BCI Study on Cognitive Attention and Working Memory in Adolescents with ADHD Using the Dual N-Back Game.
.- Adults with Dyslexia & Duolingo: Experiences with Gamified Language Learning and Redesign Ideas.
.- AURA: An Adaptive Emotion and Sensory Aware HCI System for Supporting Autistic Children in Realtime Environments.
.- Bridging the Gap: Understanding Digital File Organization Among Neurodivergent Users.
.- EmpathyAut: A Web Tool to Foster Empathy Mapping for Autistic People in Inclusive Design.
.- Papagaio: Field Evaluation of an Autism Support Device for Behavioral Transition in Non-Specialist Setting.
.- Interactive Multimodal Colour Spectrum Interface for Visualising Dyslexic Reading Dynamics.
.- Optimizing Human-Machine Interaction in Drone Systems: A Neurodiverse Reevaluation of Gyroscopic and Traditional Joystick Control Interfaces for Equitable, Therapeutic, and Inclusive Operation.
.- Research on the Design of a Social Situational Board Game System for Children with Autism Based on Art Therapy Theory and Augmented Reality (AR) Technology.
.- Measuring Cognitive Fit, Not Just Usability: Review of Metrics for Enhancing Cognitive Accessibility and Higher Inclusion of Neuroatypical Adults in Digital Learning Environments.
.- Biometric Response to Virtual Reality Multisensory Environments: Comparative Analysis Between Individuals With and Without Neurodevelopmental Disabilities.
.- Sign Languages, Captions and Non-hearing Communication.
.- Bridging Communication Gaps: Real-Time Kiosk Multimodal Conversations Between d/Deaf and Hard-of-Hearing and Hearing Users.
.- Deaf and Hard-of-Hearing Experiences with Emergency Alerts: A Thematic Analysis of Behaviors, Preferences, and Accessibility Gaps.
.- A Reproducible Dataset and Protocol for Inclusive, Human-Centered Artificial Intelligence with Colombian Sign Language Mathematical Expressions.
.- VRSL: Exploring the Comprehensibility of 360-Degree Camera Feeds for Sign Language Communication in Virtual Reality.
.- Emotion-Aware Captioning in Extended Reality: Toward Empathetic Accessibility for Deaf and Hard-of-Hearing Users (A Thematic Review).
.- Non-Visual Interaction.
.- Empowering Agentic Non-Visual Interaction with Digital Interfaces Through Tactile Controls and an AI Assistant.
.- Sonification and Sensory Substitution for Accessible Stock Chart Analysis: A Comparative User Study.
.- Inclusive UI/UX Design for Learners with Visual Impairments in Online Collaboration: Expanding the Concept of Accessibility through AI and Epistemological Scaffolding.
.- A Multisensory Toy Book Embedding Nianli Culture for Children with Visual Impairment: Participatory Design and Exploratory Within-Subjects Evaluation.
.- A Study on an Interaction Method for Graphical Interfaces Based on the Lateral-Stretch-Induced Tactile Illusion.
.- Development of a Vision-Based Smart Cane with RGB-Only Perception for Collision Avoidance and Scene Recognition.
.- Baasera: Haptic Feedback Navigation and Assistive Accessibility Intelligence System for People with Visual Impairments.
.- Spativibe: Enhancing Directional Perception in Visually Impaired Individuals through Three-Dimensional Spatial Arrangement and Sequential Vibrations.
.- Invisible Interactions: Reconstructing Multisensory Pathways for Visually Impaired Visitors in Museums.
.- Universal Access to Health and Rehabilitation.
.- Humanistic Co-Design of a Mesh Cast: Integrating the Lived Clinical Expertise with Digital Craft in the Lalbraikast Project.
.- Research on Rehabilitation Medical Device Design for Children with Lower Limb Functional Impairments.
.- Anxiety Factors and Measurement Approaches in Vehicle Driving Experiences: A Systematic Literature Review.
.- Adapting Co-Design Methods with Children with Neuromotor Disorders to Develop Digital Solutions that Promote Active Lifestyles.
.- CT-Guided Adaptive Proton Therapy and AI-Based Image Analysis Using Daily CT Data for Improved Dose Accuracy and Treatment Reliability.
.- A Design of Virtual Reality Application in Physical Rehabilitation Based on a Usability Test.
.- Evaluating Accessibility in Open Source Electronic Medical Records Using Static Code Analysis.
.- PhonIA: A Web-Based Human–Machine Cooperative System for Accessible Vocal Health Monitoring.
.- The Relationship Between Driver Posture and Ankle Muscle Load during Simulated Traffic Congestion.
.- Product Design of Children's Functional Articulation Disorder Training Based on Tangible Interaction.