This two-volume set (LNCS 16710-16711) constitutes the refereed proceedings of the 20th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2026, held as part of the 28th International Conference, HCI International 2026, in Montreal, QC, Canada during July 26th to 31st, 2026.
A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following peer review, 1463 papers and 360 posters (as short research papers) are included in the volumes of the HCII proceedings published just before the start of the conference.
The UAHCI 2026 proceedings were organized in topical sections as follows:
Universal Access in Human-Computer Interaction (Part I): Design and Evaluation Methods and Tools for Universal Access; AI in Universal Access; Universal Access to Virtual and Augmented Reality; Universal Access to Learning
Universal Access in Human-Computer Interaction (Part II): Neurodiversity and Interaction; Sign Languages, Captions and Non-hearing Communication; Non-Visual Interaction; Universal Access to Health and Rehabilitation
Table of Contents:
.- Design and Evaluation Methods and Tools for Universal Access.
.- Low-Cost Interfaces and Technological Accessibility: A Human–Computer Interaction Approach for the Inclusion of Individuals with Motor Disabilities.
.- PENS4Kids: A Child-Oriented Instrument for Evaluating Player Experience of Need Satisfaction.
.- Co-Designing a Smart Mirror to Support People Living with Dementia and Their Carers.
.- When Technology Meets Welfare - Multi-Level Insights for Sustainable Technology Adoption in Social Contexts.
.- Effects of Text Highlighting Techniques in English Dark-Mode.
.- Equitable Access in Ubiquitous Computing: What Are the Contributions of W3C-WCAG 3.0 and UbiAccess?.
.- No More Workshops Please!”: In Search of Co-Design Activities That Bring Users Closer to Decision-Making.
.- Can I Give You My Opinion? Designing an Accessible Online Survey Tool.
.- Participatory Design of a Smart Home Emergency Response System: Study on Attitudes, Expectations, and Perceived Safety among Disabled People and Caregivers.
.- AI in Universal Access.
.- Attitudes of Professionals in Social Services on AI Technologies - Findings from an Exploratory Qualitative Study.
.- Can LLMs generate accessible EPUBs?.
.- Text and Speech Emotion Recognition for Human–Computer Interaction.
.- A Framework for Interactive Machine Learning and Enhanced Conversational Systems.
.- A Hybrid Fusion Model for Crowd Counting: Integrating Density Maps with Point Guidance.
.- HopeLens - AI Powered First-Aid Technology for Humanitarian Crisis.
.- Simplifying Complex Texts via Qwen LLMs to Satisfy Content Accessibility Guidelines.
.- Evaluating the Quality of Context-Aware AI-Generated Accessible Image Descriptions in Digital Teaching Materials.
.- Accessibility Injection: Translating Patent Knowledge into Inclusive Game Design with Large Language Models.
.- Generative AI: Challenges and Perspectives in Promoting the Use of Easy-to-Read.
.- Prediction of Personal Color Through Quantitative Extraction of Color Space Data.
.- Understanding User Experience in AI-Based Evaluation Systems: A Systematic Literature Review.
.- Enhancing User Experience in Digital Invoicing Systems Through AI Integration.
.- Automated LLM Exploit Generation Framework (ALEGF).
.- AI-Mediated Cultural Access: A Virtual Tour of an Inaccessible University Heritage Space.
.- Machine Learning-Based Predictive Modeling of Motorcycle Dynamics Under Adverse Environmental Conditions: A Multi-Scenario Analysis of Speed, Friction, and Rider Safety.
.- An LLM-Based Territory-Aware Recommender System: Design and Early Evaluation.
.- One Prediction, Two Stories: A Role-Based XAI Framework for Smart Energy Management.
.- Universal Access to Virtual and Augmented Reality.
.- Preliminary Findings on Psychologists and VR Experts' Insights for Designing VR-Based Acrophobia Interventions.
.- Perceptual Evaluation of Controller-Based 3D Sketching in Virtual Reality: An Exploratory Study with Engineering Students.
.- Efficacy of Virtual Reality Hypnosis for the Treatment of Dental Phobia.
.- User Experience and Learning in Virtual Reality: Outcomes from an Accessible Lesson Protocol with Young Adults with Disabilities and Neurodivergence.
.- No Strings Attached: Reimagining Accessible Musical Instrument Design Through Universally Designed Augmented Reality.
.- An Approach to Designing Virtual Reality Exposure Therapy Scenes for Anxiety Disorders Based on the FBS Framework.
.- Universal Access to Learning.
.- Towards Accessible and Sustainable Universities: Web Accessibility and Human–Computer Interaction in Latin America.
.- Co-Designing Bilingual Speech Interaction for Inclusive Geometry Learning.
.- Artificial Intelligence and Inclusive Education: Empirical Perspectives on Attitudes, Usage Patterns, and Participation Paradoxes.
.- Design and Evaluation of GenAI - integrated Tools for Special Education Teachers in Creating Visual Aids.
.- Unsupervised Learning Approach for a Bio-signal Based Foreign Language Anxiety Prediction Model.
.- An Accessible AI-Powered System for Real-Time Students’ Evaluation and Feedback.
.- Accessibility in Higher Education beyond Technical Solutions.