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Home > Society and Social Sciences > Education > Teaching of a specific subject > Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills

Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills


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About the Book

Educators today understand that literacy involves at least five processes: reading, writing, speaking, listening, and viewing. This thoughtful and practical book by a team of literacy experts offers classroom teachers a guide to using visual forms of information as tools for literacy development. The authors provide strategies for fostering visual and critical literacy competencies and increasing student engagement through the use of picture books, comic books, graphic novels, traditional films, anime, and other visual sources of information. Each chapter examines relevant research and theory, and presents practical applications for the classroom.

Table of Contents:
Acknowledgments About the Editors About the Contributors Introduction 1. Visual Literacy: What You Get Is What You See - Lynell Burmark 2. Graphic Novels: The Good, the Bad, and the Ugly - Jacquelyn McTaggart 3. Comics, the Canon, and the Classroom - James Bucky Carter 4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms - Kelly Chandler-Olcott 5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?” - Rocco Versaci 6. That’s Funny: Political Cartoons in the Classroom - Thomas DeVere Wolsey 7. Learning From Illustrations in Picturebooks - Lawrence Sipe 8. An Irrecusable Offer: Film in the K-12 Classroom - Lawrence Baines 9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities - Paula Kluth Index

About the Author :
Nancy Frey, Ph.D., is Professor of Literacy in the Department of Educational Leadership at San Diego State University. The recipient of the 2008 Early Career Achievement Award from the National Reading Conference, she is also a teacher-leader at Health Sciences High & Middle College and a credentialed special educator, reading specialist, and administrator in California. Douglas Fisher, Ph.D., is Professor of Educational Leadership at San Diego State University and a teacher leader at Health Sciences High & Middle College. He is the recipient of an IRA Celebrate Literacy Award, NCTE’s Farmer Award for Excellence in Writing, as well as a Christa McAuliffe Award for Excellence in Teacher Education. Doug can be reached at dfisher@mail.sdsu.edu.

Review :
"This book puts into practice what we’ve long known but often ignored: one picture is indeed worth a thousand words! The chapters offer an up close and practical look at how images in all their many forms can be used to motivate reluctant readers." "The literacy I want my students to possess involves more than simply being able to read and write. Just as vision entails more than seeing, being visually literate means that students can interpret and reflect upon images as well as words. Frey and Fisher's collection of essays will help you help your students develop the literacy they need for this brave new century." "This book is a cogent reminder that an expansive defition of 'literary text' is necessary if we are to reach out to all students in our classrooms. A highly useful resource for teachers who wish to explore using graphic novels as part of their curriculum."


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Product Details
  • ISBN-13: 9781452298023
  • Publisher: Sage Publications Inc Ebooks
  • Publisher Imprint: Corwin Press Inc
  • Language: English
  • Sub Title: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
  • ISBN-10: 1452298025
  • Publisher Date: 01 Jan 2008
  • Binding: Digital (delivered electronically)
  • No of Pages: 208


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Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
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