About the Book
This book consists of articles from Wikia. Pages: 71. Chapters: Fallout 2 documentation, Fallout 3 documentation, Fallout documentation, File formats, Translated TeamX documents, Tutorials, Critical hit tables, F2RP Technical Info, File structure of Fallout 2, Color.pal, Critical hit statistics, Critical hit tables, Elevator Type List, Fallout 2 File Structure, Fallout 2 inventory item art, Fallout 2 Modding Limitations, Fallout critter patches, Fallout engine calculations, File Identifiers in Fallout, Pal animations, Pal files, SAVE.DAT File Format, Record Structure XML, Color Processing, Critical hit statistics, Critical hit tables, Fallout critter patches, Fallout engine calculations, File Identifiers in Fallout, Pal animations, Fallout and Fallout 2 file formats, AI.TXT File Format, BIO File Format, CFG File Format, GAM File Format, GCD File Format, MAPS.TXT File Format, MSG File Format, MSK File Format, PAL File Format, RIX File Format, SAVE.DAT File Format, SAV File Format, SVE File Format. Excerpt: This article contains the critical hit tables that are stored in the Fallout 1/2 executable. Each critter type has its own set of critical hit effects. There are nine sets of six criticals, corresponding to the hit locations in combat.msg (head, left arm, right arm, torso, right leg, left leg, eyes, groin, and uncalled, in that order). However, the 'uncalled' tables are not actually used; unaimed shots use the torso criticals. Presumably it was originally intended to have different effects, making an aimed torso shot useful. The uncalled tables are (almost) identical to the torso ones, and so are not listed here. Each critical consists of seven four-byte fields. Note that they are stored in little-endian format, so -3 is written as 0xFDFFFFFF and 5002 (0x138A) as 0x8A130000. (The Mac version is big-endian.) The fields are as follows: Damage multiplier This is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage.Effects This is a flag bit field c...