About the Book
This book consists of articles from Wikia. Pages: 50. Chapters: Affinity Weapons, Beam Combos, Unchargable Beams, Affinity Weapon, Battlehammer, Imperialist, Judicator, Magmaul, Missile Launcher, Shock Coil, Volt Driver, Charge Combo, Darkburst, Flamethrower, Ice Spreader, Sonic Boom, Special Charge Beam Attacks, Sunburst, Super Missile, Wavebuster, "tractor beam," Affinity Weapon, Annihilator Beam, Battlehammer, Charge Beam, Dark Beam, Diffusion Beam, Electro Lob, Grapple Beam, Hyper Beam, Ice Beam, Imperialist, Judicator, Light Beam, Long Beam, Magmaul, Nova Beam, Omega Cannon, Overblast, Phazon Beam, Plasma Beam, Power Beam, Shock Coil, Spazer Beam, Super metroid charge combos, Volt Driver, Wave Beam, Wide Beam, Zero Laser, Battlehammer, Grapple Beam, Hyper Beam, Imperialist, Omega Cannon, Phazon Beam, Shock Coil, Zero Laser. Excerpt: The seven Affinity Weapons appear in Metroid Prime: Hunters. The 6 affinity weapons excluding the missile launcher are called the Sub-Weapons, but are usually incorrectly referred to as affinity weapons. In the single-player mode, Samus must collect each of the affinity weapons to open doors across the Alimbic Cluster. Despite being radically different themselves, all sub-weapons share the same Universal Ammunition. The seven weapons (including the Missile Launcher) are called "Affinity" weapons because each hunter has an affinity for one of the weapons. When a hunter uses the corresponding weapon, he or she gains an additional benefit no other hunter using that weapon has. Samus has no Sub-Weapon affinity, rather a greater affinity with Missiles than other Hunters, and when picking up the Affinity Weapon upgrade she will instead recieve 5 Missiles. In the multiplayer mode Prime Hunter, the Prime Hunter is granted full access to the effects of each affinity weapon. While the Omega Cannon is not an affinity weapon because no hunter has any natural affinity for it, the hunter can gain an affinity for it as prime hunter and it acts...