About the Book
This book consists of articles from Wikia. Pages: 34. Chapters: Combat skills, Axe, Blunt, Bow, Crossbow, Dual Wield, Evasion, Eye of Mind, Firearm, Greater Evasion, Heavy Armor, Light Armor, Long Sword, Marksman, Martial Arts, Medium Armor, Polearm, Scythe, Shield, Short Sword, Stave, Tactics, Throwing, Two Hand, Alchemy, Anatomy, Axe, Blunt, Bow, Carpentry, Casting, Charisma, Constitution, Control Magic, Cooking, Crossbow, Detection, Dexterity, Disarm Trap, Dual Wield, Evasion, Eye of Mind, Faith, Firearm, Fishing, Gardening, Gene Engineer, Greater Evasion, Healing, Heavy Armor, Investing, Jeweler, Learning, Light Armor, Literacy, Lock Picking, Long Sword, Magic Capacity, Magic Device, Marksman, Martial Arts, Meditation, Medium Armor, Memorization, Mining, Negotiation, Perception, Performer, Pickpocket, Polearm, Potential, Riding, Scythe, Sense Quality, Shield, Short Sword, Stave, Stealth, Strength, Tactics, Tailoring, Throwing, Traveling, Two Hand, Weight Lifting, Will. Excerpt: Axe is a strength based weapon proficiency used when fighting with axe type weapons. +1.5 hit rate per level +0.1 dmg multiplier per 10 lvl hand axe battle axe Axe of Destruction All characters begin with 4 levels and 120% potential in Axe. Blunt is a constitution based weapon proficiency that is used when fighting with blunt weapons. Blunt weapons usually have high damage, low dice and almost always 0% in penetration. This makes them universally handy for new characters and remain useful over the course of the game against low armored targets. For casters, blunt weapons (along with staff) also have the added bonus of help training constitution. +1.5 to hit per level+0.1 damage modifier per 10 level club hammer All characters begin with 4 levels and 120% potential in Blunt. Bow is a dexterity based weapon proficiency used when fighting with bow type weapons. Bows require that an arrow be equipped to your ammo slot. See Ranged Weapons for distance modifiers. long bow short bow skull ...