About the Book
Source: Wikia. Pages: 37. Chapters: Acquittal, Active Acceleration, Advanced Learning, Adventuring Skills, Archeorunology, Archery, Archery Skills, Artistry Skills, Bash, Beastmastery Skills, Blocking, Brewing, Class Enhancement, Class Specialization, Climbing, Cognizance, Combat Recovery, Crafting Skills, Death Magic Skills, Decumberance, Defense, Diabolism, Double Bond, Dual Parry, Enchanting, Epicurious, Exploration, Extended Study, Fishing, Fletching, Foraging, Gardening, Group Acumen, Hunting, Impedance, Improved Bash, Learning Skills, Life Magic Skills, Magic, Magic Defense, Melee, Mining, Mitigated Penalties, Overcrit, Parry, Passive Advancement, Perception, Petmanship, Potionmaking, Protection Skills, Psych Magic Skills, Recovery, Resourcefulness Skills, Rollover Cap, Rush of Knowledge, Secondary Specialization, Self Preservation, Sleight of Hand, Social Skills, Stat Enhancement, Stats Skills, Staves, Strikethrough, Suiting, Trapping, Weaponry Skills, Woodcutting. Excerpt: Every point in this skill decreases the rested time lost upon death by 0.5% effectively halving it at a skill of 100. Acquittal is a member of the Stats group of skills that is available at character level 40. Raising this skill at or above your character level will incur an experience point penalty. As a Stats skill, Acquittal can only be raised actively, by defeating monsters and earning experience points directly. Without Acquittal, you lose 1 minute of rested time (RT) per character level every time you die. As one can imagine, a death at level 80 resulting in 80 minutes of RT lost is quite a hefty penalty. With Acquittal at level 100, a death results in just 40 minutes of lost RT. Every point in this skill increases all active experience gains by 0.25% effectively multiplying them by 1.25 at 100.Active Acceleration is a member of the Learning group of skills that is available at character level 1. Raising this skill at or above your character level will incur an experience point ...