About the Book
This book consists of articles from Wikia. Pages: 35. Chapters: Intellivision games, Intellivision peripherals, Blue Sky Rangers, Intellivision II, Intellivision III, Intellivision Lives!, Advanced Dungeons and Dragons, Armor Battle, Astrosmash, Atlantis, Beamrider, Beauty & The Beast, Boxing, Bump 'n' Jump, Burgertime, Carnival, Carnival, Centipede, Centipede, Commando, Congo Bongo, Defender, Demon Attack, Dig Dug, Diner, Donkey Kong, Donkey Kong Jr., Donkey Kong Junior, Dracula, Dragonfire, Fathom, Frogger, Frog Bog, Happy Trails, Horse Racing, Kool-Aid Man, Lady Bug, Lady Bug, Las Vegas Poker & Blackjack, List of Intellivision games, Lock 'n' Chase, Lock n Chase, Loco-Motion, Microsurgeon, Mouse Trap, NFL Football, Night Stalker, Nova Blast, Pac-Man, Pitfall!, Pole Position, Pole Position, Popeye, Popeye, Q*Bert, Reversi, River Raid, Sea Battle, Sewer Sam, Sharp Shot, Snafu, Space Armada, Space Battle, Space Hawk, Stampede, Star Strike, Super Cobra, Thin Ice, Triple Action, Turbo, Tutankham, Venture, Venture, Zaxxon, Intellivision Controller, Intellivision Entertainment Computer System, Intellivision Keyboard Component, Intellivoice Voice Synthesis Module, List of Intellivision peripherals. Excerpt: The Blue Sky Rangers are the group of Intellivision game programmers who once worked for Mattel back in the early 1980s. When the Intellivision first came out in 1978, its games were all developed by an outside firm. Realizing that potential profits are much greater with first party software, Mattel formed its own in-house software development group. The original five members of that Intellivision team were manager Gabriel Baum, Don Daglow, Rick Levine, Mike Minkoff and John Sohl. Levine and Minkoff (a long-time Mattel Toys veteran) both came over from the hand-held Mattel games engineering team. To keep these and later programmers (the Mattel team peaked at 110 people in 1983) from being hired away by rival Atari, their identity and work location was kept a close...