About the Book
This book consists of articles from Wikia. Pages: 45. Chapters: Atari 5200 games, Atari 5200 peripherals, Astro Chase, Ballblazer, Beamrider, Berzerk, Blue Print, Bounty Bob Strikes Back, Breakout, Centipede, Centipede, Choplifter, Choplifter!, Cloak & Dagger, Combat II Advanced, Congo Bongo, Defender, Defender, Dig Dug, Frogger, Galaxian, Gorf, Gyruss, H.E.R.O., James Bond 007, Joust, Joust, Jungle Hunt, Kaboom!, Kangaroo, Kangaroo, Keystone Kapers, Klax, List of Atari 5200 games, Mario Bros., Megamania, Miner 2049er, Missile Command, Moon Patrol, Mountain King, Mr. Do!'s Castle, Mr. Do's Castle, Ms. Pac-Man, Pac-Man, Pengo, Pengo, Pitfall!, Pole Position, Pole Position, Popeye, Popeye, Q*Bert, Qix, River Raid, Space Dungeon, Space Invaders, Star Raiders, Star Trek, Star Wars, Super Breakout, Vanguard, Vanguard, Wizard of Wor, Zaxxon, Atari 5200 Controller, List of Atari 5200 peripherals. Excerpt: The Atari 5200 was Atari's attempted follow up to the Atari 2600. It was released in 1982, and featured a design similar to Atari's own 8 Bit line of computers. Atari also attempted to improve the controllers by making them analog, meaning the longer players held the joystick in one direction the faster the character the player was controlling moved. The controller also featured 360 degrees of movement (a step up from the 2600's 8 directions) and a first in the industry - a pause button. Unfortunately, the controllers had some problems. For one, they were not self-centering, meaning players had to manually move the joystick back to the center each time they wanted their character to stop. Another problem was that these controllers were considered very frail and easily broke. Atari also chose not to release exclusive "must have" games early in the consoles life, opting instead to bring out a bunch of updated 2600 titles (eventually Atari would reverse this decision, but it was too late in the system's life to make enough of a difference). One final thing that turned co...