About the Book
This book consists of articles from Wikia or other free sources online. Pages: 96. Chapters: Alignments, Classes, Subrace, Multiclassing, Neutral good, 5% roll, Ability, Alignment, Background, Character change, Character remake, Death, ECL, Experience, Familiar, Feat changes, Mark of destiny, Multiclassing, New character, Pickpocket, Player corpses, Resistance, Skill and feat changes, Skill changes, Spell changes, Totem animal, Arcane archer, Assassin, Blackguard, Champion of Torm, Class, Cleric, Druid, Dwarven defender, Harper scout, Monk, Paladin, Pale master, Purple dragon knight, Ranger, Red dragon disciple, Rogue, Shadowdancer, Shifter, Sorcerer, Weapon master, Wizard, Aasimar, Air Genasi, Drow, Duergar, Dwarf, Earth Genasi, Elf, Fey, Fire Genasi, Ghostwise Halfling, Gnoll, Gnome, Goblin, Gold Dwarf, Half-Elf, Half-Orc, Halfling, Human, Kobold, Lightfoot Halfling, Lythari, Moon Elf, Orog, Race, Rock Gnome, Shield Dwarf, Strongheart Halfling, Sun Elf, Svirfneblin, Tiefling, Vampire, Water Genasi, Werewolf, Wild Elf, Wood Elf. Excerpt: Example of chaotic good character Taking multiple classes has its advantages and disadvantages. Benefactor A Neutral Good character does the best a good person can do. He is devoted to helping others. A Neutral Good character works with kings and magistrates but does not feel beholden to them. A cleric who helps others according to their needs is Neutral Good. Neutral Good is the best alignment you can be because it means doing what is good without bias for or against order. An ability is one of six basic character qualities, each representing a different aspect of a character's presence in the world. For each of these qualities a character has an ability score listed on character sheet. They are selected on character creation and increased each 4th level. They can be also increased by epic feats, and temporary by spells and items found or improved in enchantment basin. "Normal" or average ability score is 10-11....