About the Book
This book consists of articles from Wikia or other free sources online. Pages: 41. Chapters: Game Concepts, Player controlled objects, Spore, User interface, Pack, Secton, 3D Printer Service, Attack, Camera Controls, Colonization, Complexity Meter, Cooldown, Development history, Diplomacy, Drake's Equation, Ecological niche, Environment, Expansion packs, Feature, Game stages, Habitat, History, Hop Gogs, Hunger Bar, Interstellar Drive, Making money, Minimap, Modifications, Planetary Threats, Planet Atmospheric, Planet Coloring, Planet Sculpting, Ship Abilities, Ship Tools, Strength Factor, Trade, Building, Captain, City, Creature, Spaceship, Tribe, Vehicle, Cheats, Clark and Stanley, Galaxy, Removed features, Spore-O-Mega, Sporebuck, Spore Creatures, Spore Galaxy, Water, Editor, Sporepedia. Excerpt: An example pack. A secton is a unit of time that is equal to one of our minutes. Since space travel would take a long time from one system to another, but it is highly abbreviated for the convenience of the players, a sense of time cannot be used during missions, so a new measurement of time had to be invented for the purpose of the game. Hence, the secton. They correspond almost exactly to real-time. The Will Wright Interview in Discover Magazine pointed out that "In Spore a player can animate any creature imaginable; for a fee, it can be made into a three dimensional reality." Businessweek.com tells us that " you could also hit a menu item and send your creature to Maxis 3D printer, which automatically creates a model of it." During E 2006, various members of the press as well as SporeWiki's own Hydromancerx were allowed to test out the creature editor behind closed doors. Later models were sent to some of those who created in the editor, with a brief letter: Along with making creatures through the 3D Printer Service, it seems entirely likely (and profitable to Maxis) to allow 3D printing of some or all of the following user created content: buildings, ...