About the Book
This book consists of articles from Wikia. Pages: 59. Chapters: Ability, Action point, Advancement, Age of Reckoning, Alliance, Archetype, Armor, Armor dye, Army, Army pairing, Auction House, Backpack, Ballistic Skill, Bank, Battle point, Battlefield, Campaign, Capital city, Career, Cast time, Character creation, Chicken, Collector's Edition, Combat, Container, Corporeal, Dark Age of Camelot, Death, Equipment, Flight path, Fortress, GOA, Games Workshop, Gold Essence, Group, Grudge, Guild, Health, Influence, Intelligence, Intro video, Keep, List of servers, Live Event, MMORPG, Mail, Massively Multiplayer Online Role Playing Game, Mastery, Mirror career, Money, Monthly fee, Morale, Mount, Mythic Entertainment, Objective, Order, Patch, Player versus Player, Quest, Ranged, Rank, Rating, Realm, Realm versus Realm, Resistance, Role Play, Server, Siege Weapon, Skirmish, Soundtrack, Spartans Of Sigmar, Spirit, Standard, Starting zone, Statistics, Strategy bar, Strength, Strength indicator, Support, System requirements, Tactic, Tank, Tavern, Testing stages, The World of Warhammer, Tier, Title, Trade Skill, Travel, Trophy, User interface, War Lion, Warband, Warcamp, Warhammer, Zone. Excerpt: This article is a stub. You can help HammerWiki by adding to it. An ability is a term that covers all the methods that a character can use to influence the outcome of combat. These include actions (attacks, spells, etc.), morale (morale abilities), and tactics. Actions are the standard abilities of the game. Morale abilities require morale to use them. There are four different ranks of morale abilities, with the more powerful abilities becoming unlocked as morale is gained. Tactics are passive abilities that increase your characters abilities in some way. To use them, you must slot them into your tactics slots. More slots become available as you increase in rank. All three ability types (actions, morale and tactics) are gained in two fashions (except tactics which are gained in 3 way...