About the Book
Source: Wikia. Pages: 80. Chapters: .44 Magnum, AA-12, ACR, AK-47, AT4, AUG HBAR, Barrett .50cal, C4, Claymore, Desert Eagle, Dog Tags, Dragunov, F2000, FAL, FGM-148 Javelin, FIM-92 Stinger, Flashbang, G18, Handgun, Intercontinental Ballistic Missile, Intervention, L86 LSW, M1014, M14 EBR, M16A4, M1911, M240, M4A1, M61 Vulcan Cannon, M67 Grenade, M9, M93 Raffica, MG4, MP5K, Masterkey Shotgun, Mini-Uzi, Model 1887, One Man Army Bag, P90, PP2000, RPD, Ranger, Revolver, Riot Shield, SCAR-H, SPAS-12, Secondary Weapon, Semtex, Striker, TAR-21, TMP, Throwing Knife, Thumper, UMP45, USP .45, Vector, WA2000, ZPU. Excerpt: The .44 Magnum is almost always carried and used by General Shepherd throughout the campaign. Shepherd is seen using the .44 Magnum at the beginning of the mission "Team Player," the end of "Loose Ends" to kill Ghost and Roach, and in "Endgame" when he attempts to kill Soap and Captain Price. This weapon is not available in the singleplayer campaign; however, while in the level "Museum," the player can pick up this weapon either from the display shelf or by killing General Shepherd. The .44 Magnum is available for Create-A-Class at level 26, being the second Handgun unlocked. The weapon always kills in three or fewer hits, regardless of the use of Stopping Power - the perk only increases the range at which a two-hit kill is attainable. In Hardcore gamemodes, the .44 Magnum requires just one hit to kill regardless of range or perks, unless used against a player using Painkiller, Final Stand or Last Stand, or if shooting through cover. The .44 Magnum has moderate visual recoil, but has very low actual recoil, and can have all six rounds fired quickly with little loss of accuracy up to medium range. Its main drawbacks are its small six-round capacity and moderately slow reload animation - however, it does have a quick Reload Cancel, which reduces the reload time by roughly half. The .44 is often compared to the Desert Eagle, as both have close to the same...