About the Book
This book consists of articles from Wikia or other free sources online. Pages: 44. Chapters: Fallout cut factions, Fallout mentioned-only factions, Fallout religions, Gun Runners, Khans, Vipers, Jackals, Thinker nightkin, Vipers, Blades, Brotherhood of Steel, Caravan merchant, Crimson Caravan, Crypts, Far Go Traders, Followers of the Apocalypse, Fools, Friendly Lending Company, Gun Runners, Hub's Central Council, Hub Police, Khans, Master's Army, Nightkin, Raiders, Regulators, Skulz, Thieves' Guild, Tribals, Underground, Underground ghouls, Unity, Vat Team 9, Water Merchants, Dead dog gang, Desert Rangers, Jackals, Rippers, Union of Atomic Workers, Vipers, Children of the Cathedral, Christianity, Dharma, Alexander, Gabriel, Gun Runner, Isaac, Moat guard, Vendortron, Zack, Great Khans, Great Khan encampment, Great Khan hideout, History of the Great Khans, NCR-Great Khan War, New Khans encampment, Red Rock Canyon, Red Rock Drug Lab, Vault 15, Highway 95 Viper's encampment, Searchlight East Gold Mine, The Shrine. Excerpt: The Jackals are a band of raider-tribals with a profoundly savage and cannibalistic nature. They originated from Vault 15 with two other raider groups (Khans and Vipers). They are mentioned in Fallout but finally only appeared in-game in Fallout: New Vegas in 2281. The Jackals are a typical group of raiders but more savage and with a cannibalistic nature. They file their teeth to sharp points and generally wear long hair. They became savage and cannibalistic after a winter storm trapped them, forcing them to eat each other for survival. Some even resort to feigning death or running away from fights, only to return later and claim the corpses from each side. Generally they despise all mutants, and refuse to eat them because of an apparent bad taste. Nothing concerns them but survival. They typically use ambushes and group tactics to overpower their victims. They are considered cowards though, and will not attack unless they know they can win....