About the Book
Source: Wikia. Pages: 36. Chapters: Arcana, Aria, Artix, Bal Gravestorm, Baron Bayconn, Bello, Blacksmith, Blizzy, Chuckles, Church Elder Calafalas, Cleric Dawn, Cleric Joy, Cysero, Death, Dogear, Don Giovanni, Drakath, Earth Thief Ghost, Elissa Keelhaul, Farm Guard, Farmer Eastman & Wife, Farmer Northrup, Farmer Southwick, Farmer Westin, Fire Thief Ghost, Galanoth, Gravelyn, Guy Holding Rat, Hanging Man, Juvania, Kimberly Freeman, King Alteon, Knights of the Pactagonal Table, Maximilian Lionfang, Mazumi, Merca, Metrea, Murry, Oishii, Pete Noggle, Princess Ai No Miko, Robina, Roy G Biv, Sepulchure, Shadow Thief Ghost, Sir Junn, Sir Kull, Sir Loin, Sir Pass, Sir Pent, Sir Prize, Sir Render, Sir Round, Sir Unknown, Sir Vivor, Tarvarya, Thok, Twig, Twilly, Valencia, Voltaire, Warlic, Water Thief Ghost, Weapon Smith, Wez, Woodland Faeries, Yulgar, Zahart, Zhoom. Excerpt: Description: "Greetings to you, Adventurer. So you are interested in the ways of magic? As a Mage, you will be able to harness the mystical energies of the world around you. You will learn to send fire and ice across the field of battle, and will ultimately control the very generation of magical power itself!" To become a great mage, one must start with the basics. One has to know how to combine natural ingredients so you can create a very powerful potion. Go into the Guru Forest and bring me 2 Leather Wing tails and a Trobble feather. One thing is to be able to create ones own potion but to be master ones own spells, that is where true power lies. Of course one needs to acquire knowledge even in places non ordinary human dare cross. Go deep into the Marsh and fight the evil that resides there. (Bring me 1 Berserker tooth and 1 Witch hair to complete this quest.) A mage must understand the forces that power both life and death in order to even begin the quest for deeper knowledge of the universe. Go to the Graveyard and bring me Jack Sprat's and 2 of his undead minion's un-life forces. You have pro...