About the Book
Source: Wikia. Pages: 77. Chapters: Ability Up, Aim, Alert, Almagest, Animals, Barrage, Black Magic, Black Magic, Bladeblitz, Blaze, Blue Magic, Blue Magic, Brawler, Catch, Chakra, Combine, Command Abilities, Condemn, Control, Counter, Cover, Dance, Dark Arts, Dash, Defend, Deluge, Doomsday, Doublehand, Drink, Dual Wield, Dualcast, Enemy Lure, Equipment Abilities, First Strike, Flee, Focus, Gil Toss, Healing Wind, Hide, Iainuki, Item Lore, Judgment, Jump, Kick, Lancet, Learning, Level Up, Libra, Light Step, List of Final Fantasy V Abilities, List of Final Fantasy V Enemy Abilities, List of Final Fantasy V Spells, Long Range, Mimic, Mix, Mug, Mysidian Rabbit, No Encounters, Oath, Predict, Provoke, Recover, Red Magic, Reflex, Revive, SOS Abilities, Shadow Flare, Shirahadori, Sing, Spellblade, Spellblade, Starfall, Stat-Enhancing Abilities, Steal, Summon, Support Abilities, Sword Dance, Tame, Terrain, Throw, Thunder Blade, Time Magic, Time Magic, Vigilance, White Magic, White Magic, Wind Slash. Excerpt: Ability Up (, Abiriti Appu), also known as Double AP or ABP Up, is a recurring ability in the series which doubles, or in the case of Triple AP, triples the amount of Ability Points earned from battles. The ability did not appear until Final Fantasy VII, and is a rather rare ability at that. ABP Up is an ability learned from the Oracle class (only in the GBA version). It is the Level 3 ability and takes 150 ABP to master. It allows the character to gain 1.5x the amount of ABP after battle. Both Double AP and Triple AP make their series debut in Final Fantasy VII, and only on equipment. Double AP can be found on the weapons Force Stealer, Rune Blade, W Machine Gun, Drill Arm, Powersoul, Motor Drive, Platinum Fist, Wizard Staff, Wizer Staff, Plus Barette, Magic Comb, Twin Viper, Wind Slash, Rising Sun, Peacemaker, Buntline, Black M-Phone, White M-Phone, Javelin, Viper Halberd, and in the armors Platinum Bangle, and Rune Armlet. Triple AP is only found on Scimi...