About the Book
Source: Wikia. Pages: 33. Chapters: Agent, Alchemist, Animist, Arcanist, Archer, Assassin, Bard, Beastmaster, Berserker, Bishop, Black Mage, Blue Mage, Cannoneer, Chocobo Knight, Dancer, Defender, Dragoon, Elementalist, Fencer, Fighter, Flintlock, Fusilier, Geomancer, Gladiator, Green Mage, Heritor, Hunter, Illusionist, Juggler, Keeper, Lanista, Master Monk, Moogle Knight, Nightshade, Ninja, Paladin, Parivir, Ranger, Raptor, Ravager, Red Mage, Sage, Scholar, Seer, Sky Pirate, Sniper, Soldier, Spellblade, Summoner, Templar, Thief, Time Mage, Tinker, Trickster, Viking, Warrior, White Mage, White Monk. Excerpt: Agent is a job class exclusive for Al-Cid in Final Fantasy Tactics A2: Grimoire of the Rift. He wields a gun and has several abilities that only affect female characters. Similar to Ezel Berbier's case as a Hermetic in Final Fantasy Tactics Advance, he cannot change into any other jobs, so he is restricted to Reconnaissance and Items. He has no access to any reaction or support abilities. All of the Agent's A-Ability's 1-line help descriptions are quotes rather than actual descriptions of the ability's effect. The Alchemist is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by the Nu Mou only. Alchemists feature astounding stat growths in both Magic and Resistance without the loss of too much HP. The Alchemy moveset seems to be supportive, as only Protometeor, which causes non-elemental damage in a five-tile area, serves as a reliable source of damage. Flare is also a reliable spell, but it requires two turns to cast (without Halve MP or the MP Efficiency/MP Channeling clan privileges), and the Death spell has been transferred to the Arcanist. Aside from his normal abilities, an Alchemist can always use items, regardless of his secondary Ability slot, because he is endowed with an unique third A-Slot that is locked to Items, making Item Lore a good Support Ability choice. To access this job, a Nu Mou must have learned two Illusionist abiliti...