About the Book
This book consists of articles from Wikia or other free sources online. Pages: 39. Chapters: Archon's Knot, Bandit Coast, Bloodstone, Bower Lake, Bowerstone, Bowerstone Cemetery, Bowerstone Market, Bowerstone Old Town, Brightwood, Brightwood Tower, Celestial Keep, Chamber of Fate, Cheet-ur's Crypt, Crucible, Dingly Burrow, Echo Mine, Fairfax Castle, Fairfax Gardens, Fairfax Tomb, Farm Cellar, Forgotten Keep, Forsaken Fortress, Gargoyle's Trove, Gemstone Grotto, Giles' Farm, Guild Cave, Gypsy Camp, Hall of the Dead, Hero Hill, Hobbe Cave, Homestead, Howling Halls, Ice Shrine, Knothole Island, Lady Grey's Tomb, Last Beacon, Lion's Head Isle, List of Fable II Regions, Memory Lane, Mirror's Mist, Mysterious Cave, Nightmare Hollow, Oakfield, Old Tin Mine, Reaver's Rear Passage, Rookridge, Shadow Court, Shelley Crypt, Smuggler's Beach, Snowglobe Village, Storm Shrine, Sun Shrine, Tattered Spire, Temple of Light, Temple of Shadows, Terry Cotter's Army, The Arid Sea, The Sanctum, The Sepulchre, The Sinkhole, The Vault, The Well, The Wellspring, Tomb of Heroes, Twinblade's Tomb, Waterfront, Weather Chamber, Wellspring Cave, Westcliff, Winter Lodge, Wraithmarsh. Excerpt: The Bandit Coast, also known as the Green Mile, is a coastal section of road inhabited by, and entirely controlled by, bandits. It connects the forest of Brightwood to the coasts of Westcliff. Some say this scenic stretch is very beautiful, which explains why the legions of Bandits encamp there. Whilst you are in the area, make a point of enjoying the scenery whilst holding off bandit attacks. You have to travel through this area later in the game with Hammer to get to Westcliff. Half way through you are stopped by a barricade made by the bandits, which protects a large bandit camp. It is not possible for you to destroy the gate no matter how strong you are. When you and Hammer are at the gate she will destroy it for you with ease. Once the barricade has been destroyed, you are abl...