About the Book
Source: Wikia. Pages: 63. Chapters: Ask Water Merchant to help, Become an initiate, Blackmail Iguana Bob, Bust the Skulz, Calm rebel faction, Clean out the Loan Shark, Convince the Elders to send help to Mariposa, Cure Jarvis of Radscorpion Poison, Destroy the Mutant leader, Destroy the Super Mutants at the Watershed, Destroy the source of the Mutants, Disarm Traps for the Facility, Dispose of Jain, Dispose of merchant, Find Children spy in the Followers, Find the Water Chip, Find the Water Thief, Find the missing caravans, Fix the Necropolis water pump, Fix the broken T-51b power armor, Fix the hydroponic farms in Adytum, Free Ghoul prisoner, Free the Slaves, Get Gizmo's confession, Get weapons for the Blades, Guard the caravans, Harden your Power Armor, Help Irwin, Help Saul, Improve Shady Sands' Agriculture, Join the Khans, Kill Killian, Kill Neal, Kill Razor, Make Poison Antidote, Obtain more equipment, Recruit Ian, Recruit Katja, Recruit Tycho, Rescue Initiate from the Hub, Rescue Tandi from the Raiders, Research important information, Save Killian's life, Save Sinthia, Save Trish, Scout the northern wastes, Solve Phil's Canine Conundrum, Solve Scrapheap's gang problem, Steal Neal's Urn, Steal necklace from the Merchants, Stop the Radscorpions, Take Revenge on Gizmo, Take down Decker, Talk to Katrina, The Nearly Ultimate Fallout Guide, Turn on power for the Glow, Unlock the Armory. Excerpt: Ask Water Merchant to help is an unmarked quest in Fallout. To complete this quest, the player needs to go to the Water Merchants in the Hub and pay the master merchant 2000 caps to supply Vault 13 with water, which will increase the time limit for finding the water chip for 100 more days, but will also have an impact later in the game. Become an initiate is a side quest in Fallout. When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the player in an unusual manner. If asked about joining the Brotherhood, he explains t...