About the Book
Source: Wikia. Pages: 53. Chapters: Anti-Fairy, Armos, Babusu, Ball & Chain Trooper, Bari, Beamos, Bee, Biri, Blade Trap, Boulder, Bow-Wow, Buzzblob, Chasupa, Crab, Crow, Cukeman, Daira, Deadrock, Debirando, Eyegore, Fire Keese, Flying Skull, Flying Tile, Freezor, Geldman, Giant Blade Trap, Gibdo, Gibo, Golden Octorok, Good Bee, Goriya, Hardhat Beetle, Helmasaur, Hinox, Hokbok, Hue, Hyrule Guard, Keese, Kodondo, Ku, Kyameron, Leever, Like Like, Lynel, Mini-Moldorm, Moblin, Nuranuru, Octoballoon, Octorok, Pengator, Pikit, Pirogusu, Podobos, Poe, Popo, Rabbit Fang, Rat, Raven, River Zora, Ropa, Rope, Skullrope, Slarok, Slime, Snap Dragon, Spark, Spiny Beetle, Stalfos, Stalfos Knight, Swamola, Taurus, Tektite, Thief, Turtle, Vulture, Wallmaster, Water Tektite, Wizzrobe, Zirro, Zol, Zoro. Excerpt: Anti-Fairies, also known as Whisps and Wisps, are recurring enemies in the Legend of Zelda series. Depicted as floating skulls, Anti-Fairies are the polar opposites of Fairies in terms of healing properties; Anti-Fairies sap a victim's health while Fairies heal them. Anti-Fairies are not affected by most items, but will leave a Fairy behind in certain games when defeated in a specific manner. Anti-Fairies appear as skulls protected by a rotating magical field. They move at a constant speed in a predictable direction. Most move diagonally, bouncing off walls when they hit them, while a few follow along walls. If Link is hit by an Anti-Fairy, he suffers a loss of both health and magic power. If sprinkled with Magic Powder, Anti-Fairies turn into fairies. Anti-Fairies appear in several dungeons, in which they are invulnerable to almost all weapons. The Boomerang, however, will defeat them instantly. Anti-Fairies look and act identical to their Link's Awakening counterpart. They move around diagonally across rooms and ricochet off the edge of the room and blocks. Most weapons cannot hurt the Anti-Fairies; however, the boomerang will defeat them with one successful hit. If the ...