About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 27. Chapters: MUD, Joi Ito, Elonka Dunin, Judy Malloy, Jason Scott Sadofsky, Raph Koster, Amy S. Bruckman, Alan Cox, Wes Platt, Steve Yegge, Michael Lawrie, Richard Bartle, Paul Barnett, Kelton Flinn, Bruce Woodcock, Matt Mihaly, Mark Jacobs, Cat Rambo, Christopher Howard Wolf, Rich Skrenta, Greg Stein, George Reese, Andrew Gower, J. Todd Coleman, Chip Morningstar, Tim Stryker, Lars Pensjo, Stephanie Shaver, Matt Firor, Brian Green, Rich Salz, Pavel Curtis, Dr. Cat, Lennart Augustsson, Ben Laurie, John Viega, James Aspnes, Randy Farmer, Aleksi Asikainen, Roy Trubshaw, Jeremy Elson. Excerpt: A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced, is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, and so on. Not all MUDs are games;...