About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 60. Chapters: MUD, AberMUD, Chronology of MUDs, Genesis LPMud, Scepter of Goth, BatMUD, Medievia, Lost Souls, Discworld MUD, DartMUD, DikuMUD, Ancient Anguish, Darkness Falls: The Crusade, Armageddon, Alter Aeon, Accursed Lands, MUME, MorgenGrauen, MUD1, Achaea, Dreams of Divine Lands, Materia Magica, Genocide, StickMUD, Ragnarok, Nanvaent, TriadCity, Clandestine MUD, LegendMUD, GemStone IV, Xyllomer, Island of Kesmai, The Two Towers, Nightmare LPMud, TorilMUD, Dragon's Gate, JediMUD, Threshold, Realms of Despair, Avatar, DragonRealms, Nuclear War MUD, Shattered World, Northern Lights, MajorMUD, 3Kingdoms, Costello, Empire, IfMUD, Fazuul, Swords of Chaos, GodWars, NannyMUD, Sojourn, Holy Mission, Legend of the green dragon, MUD2, Muddy Waters, Infinity, Darker Realms, BurningMUD, MIST, MAD. Excerpt: A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced, is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons ser...