About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 74. Chapters: Computer-related trade shows, Software industry, Vaporware, Microsoft version numbering, Project Xanadu, Duke Nukem Forever, Team Fortress 2, StarCraft: Ghost, Software as a service, Honeywell v. Sperry Rand, Bob's Game, Consumer Electronics Show, Sonic X-treme, Sadness, Black Mesa, Huxley, Stonekeep, Computer Usage Company, Computex Taipei, Optimus Maximus keyboard, Eight Days, Cisco Eos, Redshift, CeBIT, Winter, CherryOS, Seismic Micro-Technology, Rainbow Storage, Kirby, Business models for open source software, Freightgate, Shenmue Online, Highlander: The Game, CEATEC, Haystack, Internationale Funkausstellung Berlin, Nsite Software, Jama Software, Robot as a Service, Glaze3D, The Fool and His Money, Call of Cthulhu: Destiny's End, Software business, Tiny Toon Adventures: Defenders of the Universe, PowerPlay, The Getaway, Software entrepreneurship, Apple Expo, Gigya, Independent Computer Consultants Association, DeskSite, Software industry in the People's Republic of China, Federation Against Software Theft, Independent software vendor, Development hell, The Journeyman Chronicles, Software business community, Software product line, Amiga Walker, This is Vegas, BitBoys, Protein-coated disc, Possession, Inlab Software GmbH, Software ecosystem, Fluorescent Multilayer Disc, Hyper CD-ROM, Ugo Volt, GITEX, Faith and a .45, Rock's law, Net Daemons Associates, Subscription computing, SIMO TCI, Downgrade, Stacked Volumetric Optical Disk, Horizontal market software, 1XR, Vertical market software, Demons of Mercy, The Shadow of Aten, Fluorescent multilayer card, Edholm's law, Dribbleware, Octopiler, List of software lobbying groups, Independent hardware vendor.